Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: extend BSActorLockAxis to allow locking linear movement in | Robert Adams | 2013-05-06 | 1 | -5/+20 |
| | | | | addition to angular movement. Not enabled by anything yet. | ||||
* | BulletSim: remove trailing white space to make git happier. No functional ↵ | Robert Adams | 2013-04-29 | 1 | -1/+1 |
| | | | | changes. | ||||
* | BulletSim: massive refactor of shape classes. Removed shape specific code ↵ | Robert Adams | 2013-04-29 | 1 | -2/+2 |
| | | | | from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. | ||||
* | BulletSim: clean up actor code so routines use the same coding pattern. | Robert Adams | 2013-04-08 | 1 | -54/+51 |
| | | | | Fix a few enabling problems. | ||||
* | BulletSim: complete movement of physical object action code out of the | Robert Adams | 2013-04-08 | 1 | -2/+2 |
| | | | | | physical object and into actors for setForce, setTorque, hover, lock axis and avatar move. | ||||
* | BulletSim: create axis lock constraint with proper orientation and | Robert Adams | 2013-04-02 | 1 | -4/+2 |
| | | | | enable axis lock functionality. | ||||
* | BulletSim: not quite functional axis lock code. | Robert Adams | 2013-03-31 | 1 | -28/+34 |
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* | BulletSim: fix line endings in BSActor* | Robert Adams | 2013-03-31 | 1 | -168/+171 |
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* | BulletSim: Add physical 'actors' that operate on the physical object. | Robert Adams | 2013-03-31 | 1 | -0/+168 |
Add first 'actor' for locked axis. |