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path: root/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs (follow)
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* BulletSim: fix problem where axis constraints were also constrainingRobert Adams2014-03-231-3/+5
| | | | | | | linear motion. The code was limiting linear motion to be only in the positive direction for any axis that was constrained.
* BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-061-5/+20
| | | | addition to angular movement. Not enabled by anything yet.
* BulletSim: remove trailing white space to make git happier. No functional ↵Robert Adams2013-04-291-1/+1
| | | | changes.
* BulletSim: massive refactor of shape classes. Removed shape specific code ↵Robert Adams2013-04-291-2/+2
| | | | from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-081-54/+51
| | | | Fix a few enabling problems.
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-081-2/+2
| | | | | physical object and into actors for setForce, setTorque, hover, lock axis and avatar move.
* BulletSim: create axis lock constraint with proper orientation andRobert Adams2013-04-021-4/+2
| | | | enable axis lock functionality.
* BulletSim: not quite functional axis lock code.Robert Adams2013-03-311-28/+34
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* BulletSim: fix line endings in BSActor*Robert Adams2013-03-311-168/+171
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* BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-311-0/+168
Add first 'actor' for locked axis.