| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
to prevent infinite jumps. Now jumps last only AvatarJumpFrames long
(default 4) which is about as high as in SL.
TODO: jumping should only depend on standing (collision with feet)
rather than collision anywhere on the avatar.
|
|
|
|
|
|
|
| |
angular friction computation into linear and angular movement code.
The friction wasn't being applied properly. This will make it so vehicles
don't drift as much and the drift is tunable by changing the friction
timescales.
|
|
|
|
| |
changes.
|
|
|
|
| |
from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
|
|
|
|
|
| |
of both position change and up force that move avatars over barrier.
Default parameters are for steps up to 0.5m in height.
|
|
|
|
| |
Fix a few enabling problems.
|
|
physical object and into actors for setForce, setTorque, hover, lock
axis and avatar move.
|