| Commit message (Expand) | Author | Files | Lines |
2014-06-27 | Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha... | Vegaslon | 1 | -2/+22 |
2014-06-18 | BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters | Robert Adams | 1 | -11/+12 |
2014-06-17 | Fix previous commit to ignore water height and allow flying underwater (swimm... | AliciaRaven | 1 | -16/+1 |
2014-06-17 | Add upward force to flight when close to the ground. Prevents current belly f... | AliciaRaven | 1 | -0/+26 |
2014-05-17 | BulletSim: adjust avatar step up parameters to better walk up small | Robert Adams | 1 | -2/+2 |
2013-09-20 | BulletSim: reduce avatar walking stopped threshold. | Robert Adams | 1 | -0/+1 |
2013-09-20 | BulletSim: zero velocity when avatar not moving. | Robert Adams | 1 | -0/+1 |
2013-09-11 | BulletSim: add ID parameter to TaintedObject calls so logging will include Lo... | Robert Adams | 1 | -1/+1 |
2013-08-14 | BulletSim: include check for volume detect in check for zeroing avatar motion. | Robert Adams | 1 | -1/+1 |
2013-08-14 | BulletSim: add physical object initialized flag so updates and collisions | Robert Adams | 1 | -1/+3 |
2013-08-12 | BulletSim: add check in avatar stair step code to verify the collision | Robert Adams | 1 | -13/+20 |
2013-07-18 | BulletSim: add position resetting for stationary avatars so they don't | Robert Adams | 1 | -1/+16 |
2013-06-20 | BulletSim: rework velocity updating when not colliding and not flying | Robert Adams | 1 | -5/+39 |
2013-05-06 | BulletSim: remove friction calcuation from BSMotor and move linear and | Robert Adams | 1 | -1/+0 |
2013-04-29 | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 1 | -1/+1 |
2013-04-29 | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 1 | -2/+2 |
2013-04-23 | BulletSim: improve avatar stair walking up. Add more parameters to control force | Robert Adams | 1 | -18/+85 |
2013-04-08 | BulletSim: clean up actor code so routines use the same coding pattern. | Robert Adams | 1 | -12/+10 |
2013-04-08 | BulletSim: complete movement of physical object action code out of the | Robert Adams | 1 | -0/+287 |