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path: root/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs (follow)
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* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-111-0/+1
| | | | | | | Necessitated allowing simulator and physical position of a body to get out of sync since Bullet assumes that <0,0,0> is the center of mass. Update DLLs and SOs for the UpdateChildTransform so positions of individual prim in a linkset can be implemented.
* BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2013-01-041-41/+16
| | | | | functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff.
* BulletSim: add parameter to have Bullet output performance statisticsRobert Adams2013-01-011-1/+1
| | | | every so many frames. Default to off.
* BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-011-291/+598
| | | | | | | | Copied BulletSNPlugin.BulletSimAPI to a new BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to comply with the BSAPITemplate definition. Not totally debugged but the code is all there for an INI variable to select either unmanaged C++ Bullet or the C# version of Bullet.
* BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams2013-01-011-1/+1277
| | | | | to have pointers and managed to have objects. Initial paste of XNA code. Commented out.
* BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-311-39/+39
| | | | Update BulletSim DLLs and SOs with simplier step function interface.
* BulletSim: add the implementation files for the two versions of Bullet:Robert Adams2012-12-311-0/+39
unmanaged (C++) and managed (C#).