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of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
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conflicts with PhysicsShape type defined in later libOMV
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having mesh avatars.
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getting simplified out of existance someday) and update all the references to same.
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getting simplified out of existance someday) and update all the references to that enum.
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other classes.
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eventually replace all the if's and switches in ShapeCollection with polymorphism.
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