Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2016-11-03 | Initial update to OpenSim 0.8.2.1 source code. | David Walter Seikel | 1 | -200/+0 | |
2013-01-20 | * Dumping BulletSimNPlugin in favor of combining the API | teravus | 1 | -200/+0 | |
2012-12-23 | * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation ↵ | teravus | 1 | -1/+1 | |
of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. | |||||
2012-12-12 | BulletSim: non-functional commenting and reorganization of material ↵ | Robert Adams | 1 | -33/+48 | |
attribute specifications. | |||||
2012-12-06 | BulletSim: add values for material friction and restitution. Fix line ↵ | Robert Adams | 1 | -191/+185 | |
endings in material definition file. | |||||
2012-11-25 | BulletSim: Add tables and initialization for different attributes for ↵ | Robert Adams | 1 | -0/+191 | |
different materials. For the moment, the per material tables are not used. |