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path: root/OpenSim/Region/Physics/BulletSNPlugin/BSLinksetCompound.cs (unfollow)
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2012-12-23* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o...teravus1-4/+4
2012-12-17BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams1-7/+7
2012-12-16BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams1-20/+28
2012-12-16BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams1-14/+10
2012-12-13BulletSim: fix problem with continuious rebuilding of physical linksets. This...Robert Adams1-75/+80
2012-12-13BulletSim: remove extra linkset rebuilds.Robert Adams1-18/+36
2012-12-11BulletSim: set mass for single prim linksets when going physical. This fixes ...Robert Adams1-1/+8
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-17/+96
2012-12-09BulletSim: some comments about rebuilding linksets (having to recompute and r...Robert Adams1-3/+6
2012-12-08BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams1-0/+5
2012-12-08BulletSim: update comments and add more to TODO list.Robert Adams1-3/+3
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-3/+3
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-3/+3
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-273/+0
2012-11-06BulletSim: recalculate the compound shape bounding box when built.Robert Adams1-0/+2
2012-11-03BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams1-5/+6
2012-11-03BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams1-4/+6
2012-11-03BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams1-16/+56
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams1-26/+80
2012-11-03BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams1-172/+175
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams1-0/+173