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path: root/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs (unfollow)
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2011-09-17Remove old bullet DotNET and X libraries in preparation for BulletSJustin Clark-Casey (justincc)1-776/+0
These weren't working properly anyway. You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
2011-07-15Fix some local id issues in physics glueroot1-6/+1
2011-07-15Fox some local id issues in physics glueMelanie1-6/+1
2011-07-15Revert "Add localid support to ch0de properly"Melanie1-1/+6
This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d.
2011-07-15Add localid support to ch0de properlyTom1-6/+1
2011-04-12force mesh proxy for simple box prims with path cutdahlia1-0/+3
2010-03-12* Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman1-14/+85
enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-6/+6
2009-10-01Formatting cleanup.Jeff Ames1-2/+2
2009-07-19* Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares1-0/+2
a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
2009-06-10Formatting cleanup.Jeff Ames1-1/+1
2009-05-22cleaning out warnings.Dr Scofield1-5/+5
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
2009-04-16* Remove some super experimental stuff in BulletDotNETPlugin since it was ↵Teravus Ovares1-1/+1
causing issues. * Tweak the ODEPrim PID a bit more.
2009-04-16* Committing more BulletDotNETPlugin workTeravus Ovares1-0/+26
* Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable. * ODEPlugin is using experimental math for LLSetStatus, use with caution! :)
2009-04-09* Whoops, never saved the BulletDotNETScene.. Last commit continued.....Teravus Ovares1-1/+1
2009-04-09* Changes the timstep of the bullet world Teravus Ovares1-7/+8
* Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration
2009-04-07* Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares1-1/+1
2009-04-07* This fixes BulletDotNET so it can now be used on linux.Teravus Ovares1-0/+2
2009-04-07* BulletDotNET Updates. Teravus Ovares1-2/+9
* Should react somewhat normally to editing, and setting physics now.
2009-04-06Add copyright headers, formatting cleanup.Jeff Ames1-1/+28
2009-04-05* Fixing SVN propertiesTeravus Ovares1-642/+642
2009-04-05* Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares1-0/+642
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin