Commit message (Collapse) | Author | Files | Lines | ||
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2011-09-17 | Remove old bullet DotNET and X libraries in preparation for BulletS | Justin Clark-Casey (justincc) | 1 | -776/+0 | |
These weren't working properly anyway. You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well. | |||||
2011-07-15 | Fix some local id issues in physics glue | root | 1 | -6/+1 | |
2011-07-15 | Fox some local id issues in physics glue | Melanie | 1 | -6/+1 | |
2011-07-15 | Revert "Add localid support to ch0de properly" | Melanie | 1 | -1/+6 | |
This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d. | |||||
2011-07-15 | Add localid support to ch0de properly | Tom | 1 | -6/+1 | |
2011-04-12 | force mesh proxy for simple box prims with path cut | dahlia | 1 | -0/+3 | |
2010-03-12 | * Added a better check to the SimianGrid connectors to test if they are ↵ | John Hurliman | 1 | -14/+85 | |
enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET | |||||
2009-10-26 | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 1 | -6/+6 | |
2009-10-01 | Formatting cleanup. | Jeff Ames | 1 | -2/+2 | |
2009-07-19 | * Created a way that the OpenSimulator scene can ask the physics scene to do ↵ | Teravus Ovares | 1 | -0/+2 | |
a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint) | |||||
2009-06-10 | Formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2009-05-22 | cleaning out warnings. | Dr Scofield | 1 | -5/+5 | |
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that? | |||||
2009-04-16 | * Remove some super experimental stuff in BulletDotNETPlugin since it was ↵ | Teravus Ovares | 1 | -1/+1 | |
causing issues. * Tweak the ODEPrim PID a bit more. | |||||
2009-04-16 | * Committing more BulletDotNETPlugin work | Teravus Ovares | 1 | -0/+26 | |
* Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable. * ODEPlugin is using experimental math for LLSetStatus, use with caution! :) | |||||
2009-04-09 | * Whoops, never saved the BulletDotNETScene.. Last commit continued..... | Teravus Ovares | 1 | -1/+1 | |
2009-04-09 | * Changes the timstep of the bullet world | Teravus Ovares | 1 | -7/+8 | |
* Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration | |||||
2009-04-07 | * Tweak the BulletDotNETPlugin character controller so it feels more finished. | Teravus Ovares | 1 | -1/+1 | |
2009-04-07 | * This fixes BulletDotNET so it can now be used on linux. | Teravus Ovares | 1 | -0/+2 | |
2009-04-07 | * BulletDotNET Updates. | Teravus Ovares | 1 | -2/+9 | |
* Should react somewhat normally to editing, and setting physics now. | |||||
2009-04-06 | Add copyright headers, formatting cleanup. | Jeff Ames | 1 | -1/+28 | |
2009-04-05 | * Fixing SVN properties | Teravus Ovares | 1 | -642/+642 | |
2009-04-05 | * Committing what I have on the BulletDotNETPlugin that I have so far. | Teravus Ovares | 1 | -0/+642 | |
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin |