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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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BulletDotNETPlugin
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BulletDotNETScene.cs
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Files
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2011-07-15
Fix some local id issues in physics glue
root
1
-6
/
+1
2011-04-12
force mesh proxy for simple box prims with path cut
dahlia
1
-0
/
+3
2010-03-12
* Added a better check to the SimianGrid connectors to test if they are enabl...
John Hurliman
1
-14
/
+85
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
1
-6
/
+6
2009-10-01
Formatting cleanup.
Jeff Ames
1
-2
/
+2
2009-07-19
* Created a way that the OpenSimulator scene can ask the physics scene to do ...
Teravus Ovares
1
-0
/
+2
2009-06-10
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2009-05-22
cleaning out warnings.
Dr Scofield
1
-5
/
+5
2009-04-16
* Remove some super experimental stuff in BulletDotNETPlugin since it was cau...
Teravus Ovares
1
-1
/
+1
2009-04-16
* Committing more BulletDotNETPlugin work
Teravus Ovares
1
-0
/
+26
2009-04-09
* Whoops, never saved the BulletDotNETScene.. Last commit continued.....
Teravus Ovares
1
-1
/
+1
2009-04-09
* Changes the timstep of the bullet world
Teravus Ovares
1
-7
/
+8
2009-04-07
* Tweak the BulletDotNETPlugin character controller so it feels more finished.
Teravus Ovares
1
-1
/
+1
2009-04-07
* This fixes BulletDotNET so it can now be used on linux.
Teravus Ovares
1
-0
/
+2
2009-04-07
* BulletDotNET Updates.
Teravus Ovares
1
-2
/
+9
2009-04-06
Add copyright headers, formatting cleanup.
Jeff Ames
1
-1
/
+28
2009-04-05
* Fixing SVN properties
Teravus Ovares
1
-642
/
+642
2009-04-05
* Committing what I have on the BulletDotNETPlugin that I have so far.
Teravus Ovares
1
-0
/
+642