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path: root/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs (follow)
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* Merge branch 'vehicles' into testsKittoFlora2009-10-271-129/+128
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| * Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-129/+128
* | Add llRotLookat pt1.KittoFlora2009-10-261-0/+5
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* modify BulletDotNETPrim.cs in preparation for Mantis #4181dahlia2009-09-241-112/+122
* This is the second part of the 'not crash on regionsize changes'. This le...Teravus Ovares (Dan Olivares)2009-08-071-1/+1
* * Remove hard coded 256 limitations from various places. There's no more 2...Teravus Ovares (Dan Olivares)2009-08-071-2/+8
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* cleaning out warnings.Dr Scofield2009-05-221-16/+16
* * Remove some super experimental stuff in BulletDotNETPlugin since it was cau...Teravus Ovares2009-04-161-2/+2
* * Committing more BulletDotNETPlugin workTeravus Ovares2009-04-161-1/+3
* * BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ...Teravus Ovares2009-04-111-2/+93
* * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ...Teravus Ovares2009-04-111-14/+14
* * Adds Physical/Active Linkset support to BulletDotNETPluginTeravus Ovares2009-04-101-108/+268
* * Tweak the character controller some moreTeravus Ovares2009-04-101-190/+347
* * BulletDotNET Updates. Teravus Ovares2009-04-071-57/+210
* Add copyright headers, formatting cleanup.Jeff Ames2009-04-061-1/+2
* * Fixing SVN propertiesTeravus Ovares2009-04-051-2131/+2131
* * Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares2009-04-051-0/+2131