Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into careminster | Melanie | 2010-01-03 | 1 | -4/+4 |
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| * | Formatting cleanup. Add copyright headers. | Jeff Ames | 2010-01-04 | 1 | -4/+4 |
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* | | Merge branch 'master' into careminster | Melanie | 2009-12-22 | 1 | -4/+18 |
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| * | Glue code for a couple of new LSL function implementations | Melanie | 2009-12-22 | 1 | -0/+21 |
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* | | Merge branch 'vehicles' into tests | KittoFlora | 2009-10-27 | 1 | -52/+44 |
|\ \ | |/ | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Manager/PhysicsActor.cs OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | ||||
| * | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 1 | -52/+44 |
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* | | Add llRotLookat pt1. | KittoFlora | 2009-10-26 | 1 | -0/+6 |
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* | cleaning out warnings. | Dr Scofield | 2009-05-22 | 1 | -11/+11 |
| | | | | | | NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that? | ||||
* | * Tweak the character controller some more | Teravus Ovares | 2009-04-10 | 1 | -1/+1 |
| | | | | | | | * Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock. | ||||
* | * Changes the timstep of the bullet world | Teravus Ovares | 2009-04-09 | 1 | -4/+4 |
| | | | | | | | | * Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration | ||||
* | * Tweak the BulletDotNETPlugin character controller so it feels more finished. | Teravus Ovares | 2009-04-07 | 1 | -2/+19 |
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* | Add copyright headers, formatting cleanup. | Jeff Ames | 2009-04-06 | 1 | -1/+28 |
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* | * Fixing SVN properties | Teravus Ovares | 2009-04-05 | 1 | -1104/+1104 |
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* | * Committing what I have on the BulletDotNETPlugin that I have so far. | Teravus Ovares | 2009-04-05 | 1 | -0/+1104 |
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin |