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My fork of OpenSim for IG and DG, called SledjChisl.
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BasicPhysicsPlugin
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2008-12-09
* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
Teravus Ovares
1
-0
/
+5
2008-12-01
Remove duplicated avatar height calculation in lsl functions.
idb
1
-4
/
+8
2008-11-20
* Add enough infrastructure code to run an extremely basic and flaky add root...
Justin Clarke Casey
1
-1
/
+1
2008-09-28
Implement the plumbing for llSetVehicleType from the LSL
Charles Krinke
1
-0
/
+6
2008-09-28
Added the plumbing for llSetVehicleRotationParam
Charles Krinke
1
-0
/
+5
2008-09-28
Plumb the connection though from llSetVehicleVectorParam
Charles Krinke
1
-4
/
+8
2008-09-28
Plumb the connection through from llSetVehicleFloatParam
Charles Krinke
1
-0
/
+6
2008-09-06
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
Teravus Ovares
1
-1
/
+1
2008-08-18
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2008-07-24
Implements llSetForce() and llGetForce(). These are experimental and the unit...
Dahlia Trimble
1
-0
/
+1
2008-05-25
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
Teravus Ovares
1
-0
/
+6
2008-05-14
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of...
Teravus Ovares
1
-1
/
+2
2008-05-06
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, n...
Teravus Ovares
1
-1
/
+1
2008-05-03
* Committing some collision stuffs that I'm working on.
Teravus Ovares
1
-0
/
+12
2008-04-23
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
Teravus Ovares
1
-0
/
+5
2008-03-25
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
Teravus Ovares
1
-0
/
+3
2008-03-18
Formatting cleanup.
Jeff Ames
2
-56
/
+56
2008-03-10
ODEPlugin
Teravus Ovares
1
-0
/
+5
2008-03-10
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
Teravus Ovares
1
-0
/
+11
2008-03-02
* This is a very icky implementation of physical linkset prim using fixed joi...
Teravus Ovares
1
-0
/
+8
2008-02-23
* Added Support within the ODEPlugin for Selected. Which means that;
Teravus Ovares
1
-0
/
+5
2008-02-18
ODE: Tired of floating above the ground after crossing a border? Boy have I ...
Teravus Ovares
1
-1
/
+1
2008-02-17
* Located and destroyed the weird velocity and rotation transfers. It turned...
Teravus Ovares
1
-0
/
+6
2008-02-14
* Made new Framework.Constants class, added RegionSize member.
Adam Frisby
1
-4
/
+4
2008-02-13
* Bigish ODE stability Update. Run Prebuild
Teravus Ovares
1
-0
/
+4
2008-02-13
* Made physical prim stable enough for the general population to turn on. (th...
Teravus Ovares
1
-0
/
+5
2008-02-11
* Added PhysicsScene.Dispose()
Teravus Ovares
1
-1
/
+5
2008-02-05
Converted logging to use log4net.
Jeff Ames
1
-1
/
+1
2008-01-29
* Implemented grab and throw in ODE. It's a little strong still so toss gent...
Teravus Ovares
1
-0
/
+10
2007-12-27
* Optimized usings
lbsa71
2
-16
/
+28
2007-12-19
* Re-did the mass calculations in ODE for Prim
Teravus Ovares
1
-2
/
+17
2007-12-19
Misc. cleanup:
Jeff Ames
1
-6
/
+7
2007-12-12
* Added some simstats to fill the simulator pane of the Statistics monitor.
Teravus Ovares
1
-1
/
+3
2007-12-10
saved OpenSim source code from the giant rampaging unterminated copyright not...
Jeff Ames
2
-3
/
+3
2007-11-20
fixed potential reference invalidation and array out of bounds exception in b...
Jeff Ames
1
-2
/
+4
2007-11-20
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...
Teravus Ovares
1
-0
/
+3
2007-11-16
fixed some AssemblyInfo files
Jeff Ames
1
-2
/
+2
2007-11-12
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
Teravus Ovares
1
-0
/
+5
2007-11-12
* Added a lot of Glue to help with reporting proper collisions.
Teravus Ovares
1
-1
/
+15
2007-11-10
* Moves the Meshmerizer to a separate plugin
Teravus Ovares
1
-1
/
+6
2007-11-09
* Added an internal throttle on ODE physics updates
Teravus Ovares
1
-1
/
+5
2007-11-08
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
1
-1
/
+6
2007-11-05
prim cuts in ODE
dan miller
1
-0
/
+8
2007-11-03
Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...
darok
1
-1
/
+12
2007-11-01
* Diuerse beavtificatems
lbsa71
1
-1
/
+1
2007-10-31
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...
Charles Krinke
1
-1
/
+8
2007-10-30
* Optimized usings
lbsa71
2
-87
/
+41
2007-10-29
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...
MW
1
-1
/
+1
2007-09-29
Hollow prims (box only), thanks Gerard! Enjoy
dan miller
1
-1
/
+9
2007-09-12
I think 1.0f makes a better offset than 1.2f for basic physics (less floating,
Sean Dague
1
-1
/
+1
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