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path: root/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs (follow)
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* Add regression test for presence crossing between regions on the same simulator.Justin Clark-Casey (justincc)2013-03-061-2/+7
| | | | Unlike a much earlier commented out version of this test, this is done in synchronous mode.
* BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams2013-01-111-1/+3
| | | | | | | | the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string.
* Fix bug where setting phantom on a prim would result in a server log message ↵Justin Clark-Casey (justincc)2012-04-221-18/+23
| | | | | | | | rather than setting phantom. This was an oversight when removing some race conditions from PhysicsActor setting recently. Regression tests extended to probe this code path. Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
* Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() ↵Justin Clark-Casey (justincc)2011-12-151-1/+1
| | | | | | when we've already passed size information to the avatar at PhysicsScene.AddAvatar() Eliminate some copypasta for height setting in OdeCharacter
* extend move test to check one beat of the simulator without actually asking ↵Justin Clark-Casey (justincc)2011-08-031-4/+8
| | | | the npc to move.
* Fix some local id issues in physics glueroot2011-07-151-7/+1
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* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-17/+23
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* Split BasicPhysics classes into separate files.Jeff Ames2009-08-111-0/+185