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path: root/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs (unfollow)
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2013-01-11BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams1-1/+3
the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string.
2012-04-22Fix bug where setting phantom on a prim would result in a server log message ↵Justin Clark-Casey (justincc)1-18/+23
rather than setting phantom. This was an oversight when removing some race conditions from PhysicsActor setting recently. Regression tests extended to probe this code path. Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2011-12-15Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() ↵Justin Clark-Casey (justincc)1-1/+1
when we've already passed size information to the avatar at PhysicsScene.AddAvatar() Eliminate some copypasta for height setting in OdeCharacter
2011-08-03extend move test to check one beat of the simulator without actually asking ↵Justin Clark-Casey (justincc)1-4/+8
the npc to move.
2011-07-15Fix some local id issues in physics glueroot1-7/+1
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-17/+23
2009-08-11Split BasicPhysics classes into separate files.Jeff Ames1-0/+185