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* Refactor appearance and avatar data sending code. Paritioning the routines ↵Mic Bowman2010-11-271-3/+6
| | | | | | | into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login. Cleaned up the avatar update calls in the groups code. Cleaned up some commented and debugging code, and a few formating fixes.
* Fox case on a methodMelanie2010-11-221-3/+3
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* Change FS Voice module to a shared module to avoid gratuitious server handlerMelanie2010-11-221-6/+30
| | | | | registrations. Add the missing bits to drive the local connector's HTTP requests. This makes standalones work.
* Fox the buglets in Freeswitch. Grid mode works now and there is no reason ↵Melanie2010-11-221-0/+1
| | | | why standalone should not.
* Finish the standalone mode freeswitch work and add config examplesMelanie2010-11-211-43/+47
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* Convert the Freeswitch module to new styleMelanie2010-11-211-93/+98
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* Strip the dialplan and directory methods from the region moduleMelanie2010-11-213-522/+10
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* Merge branch 'opensim-master' into dev-appearanceMaster ScienceSim2010-10-284-13/+7
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| * Formatting cleanup.Jeff Ames2010-10-282-2/+1
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| * Formatting cleanup.Jeff Ames2010-10-272-9/+6
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| * Remove a bit of dead code relating to ObjectCapacityMelanie2010-10-211-2/+0
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* | First attempt to get multiple attachments working to support viewer2.Master ScienceSim2010-10-211-9/+6
| | | | | | | | | | | | | | The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly.
* | Major refactoring of appearance handling.Master ScienceSim2010-10-203-11/+11
|/ | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* Pass in requesting agent ID when GetGroupMembers is called in the XMLRPC ↵Justin Clark-Casey (justincc)2010-10-192-3/+6
| | | | | | | groups module This allows the groups xmlrpc server to act appropriately if the requesting agent has permission to see all group members Not sure why this wasn't being done before...
* Display more information when xmlrpcgroupsserver comms failsJustin Clark-Casey (justincc)2010-10-192-13/+14
| | | | Improve debugging messages
* Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie2010-10-062-3/+7
| | | | functional
* Convert worldview to GETMelanie2010-10-061-7/+11
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* Change the URL /worldview to /worldview/<region id> to support multiregionMelanie2010-10-062-3/+4
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* Convert the BMP to a JPEG image and return it. This should be testable.Melanie2010-10-061-1/+7
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* Add the parameter plumbing and image generationMelanie2010-10-062-2/+22
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* Add WOrldView request handler and plumbingMelanie2010-10-062-0/+155
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* Add WorldView module skeletonMelanie2010-10-062-0/+81
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* Formatting cleanup.Jeff Ames2010-10-041-1/+1
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* So, the client can have an old idea of the object properties for the object ↵Melanie2010-10-021-0/+24
| | | | when it goes to buy. This can cause a problem in the buy process. Additionally Hazim mentioned that the buy packets are spoofable. The core modules are the crowing glory example of best practice :P, so therefore, setting the example here, Validate Client sent Buy Data. WebAppSecurity 101, Never trust a client. Validate Validate Validate! Or you'll have problems whether intentional or not.
* Reapplying the parts of the prior revert that were not derived from theMelanie2010-10-021-2/+2
| | | | original patch
* Revert "Forward-port 0.6 fix"Melanie2010-10-021-2/+2
| | | | This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1.
* Forward-port 0.6 fixMelanie2010-09-301-2/+2
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* For all Flotasm group module XMLRPC calls, correct parameter ↵Justin Clark-Casey (justincc)2010-09-171-9/+2
| | | | | | requestingAgentID to RequestingAgentID This was stopping the get group member roles call from working, and may have affected other things
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-166-159/+124
| | | | MapAndArray collection
* rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve ↵Justin Clark-Casey (justincc)2010-09-151-1/+1
| | | | code readability
* Formatting cleanup.Jeff Ames2010-09-126-28/+25
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-106-14/+13
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* Make console backup command do a forced backup rather than non-forcedJustin Clark-Casey (justincc)2010-09-062-2/+2
| | | | Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally
* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-281-10/+12
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* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-266-123/+170
| | | | conditions in linking and unlinking
* * Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() ↵John Hurliman2010-08-171-1/+1
| | | | to fix the build
* Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files ↵Diva Canto2010-08-162-0/+8
| | | | affected.
* Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto2010-08-162-2/+2
| | | | TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
* refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)2010-08-131-9/+6
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-131-1/+1
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* Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie2010-07-142-9/+0
| | | | | Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
* Remove getting the object capacity from the money module. It is now setMelanie Thielker2010-07-141-4/+3
| | | | directly from the Region Info (and the region ini file)
* Clean up IMoneyModule and adjust the other modules to the changesMelanie Thielker2010-07-022-18/+17
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* Remove GetEconomyData and the economy data structure (unused)Melanie Thielker2010-07-021-21/+0
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* Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker2010-06-282-2/+2
| | | | used, but made for a very mispleading read of the code in the callers.
* Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie2010-06-122-0/+8
| | | | we used to send before slimupdates and explicitly send it
* Fix a nullref in EventManager caused by RegionReady not setting the sceneMelanie Thielker2010-05-301-0/+1
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* Apply http://opensimulator.org/mantis/view.php?id=4632Justin Clark-Casey (justincc)2010-05-212-2/+60
| | | | | Adds dialog methods for MRM. Thanks ziah.
* Apply http://opensimulator.org/mantis/view.php?id=4627Justin Clark-Casey (justincc)2010-05-212-0/+20
| | | | Adds OwnerId and CreatorId properties to MRM.IObject
* Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari2010-05-212-0/+10
| | | | parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.