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* revert several changes to groups modules (agentGroupData is private). change ↵UbitUmarov2016-07-011-50/+59
| | | | interregions invite/eject messages, etc
* Revert " don't try to send initial AgentGroupDataUpdate to NPCs" this wasUbitUmarov2016-06-281-3/+10
| | | | | | already done This reverts commit 84a6a6e008c64d8197177aff1b42a412e5623638.
* don't try to send initial AgentGroupDataUpdate to NPCsUbitUmarov2016-06-281-10/+3
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* if a NPC is owned, allow access if ownerID matchs parcel owner or it is in ↵UbitUmarov2016-06-281-0/+4
| | | | the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
* fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during ↵UbitUmarov2016-06-281-4/+5
| | | | creation, before scenepresence.CompleteMovement, set tittle just after it.
* Mantis #7937: don't send group info to NPCsDiva Canto2016-06-231-0/+5
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* Fix failing testDiva Canto2016-06-231-1/+4
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* Removed a couple of verbose messagesDiva Canto2016-06-192-2/+0
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* Mantis #7920: group info was not being updated in many situations. ↵Diva Canto2016-06-191-12/+34
| | | | (regression) Putting back the heavy messaging.
* Restored sending group membership data via EventQueue -- this had been a ↵Diva Canto2016-06-191-1/+2
| | | | regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function.
* Mantis #7915: bring XmlRpcGroups/GroupsModule.cs up to speed with Groups V2Diva Canto2016-06-191-3/+5
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* Plumb RezRestoreToWorld from the client (part done)Melanie Thielker2016-03-092-0/+2
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* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto2016-02-211-1/+1
| | | | replace anymore.
* add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created ↵UbitUmarov2016-01-011-2/+6
| | | | with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
* establish a minimun for ReprioritizationDistanceUbitUmarov2015-12-191-1/+1
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* reduce xmlrpcgroups error messages if its debug option is off. Disable ↵UbitUmarov2015-12-191-14/+15
| | | | keepalive by default
* change vivox url from https:// to http:// still anotherUbitUmarov2015-12-111-1/+1
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* change vivox url from https:// to http:// missed severalUbitUmarov2015-12-111-8/+8
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* change vivox url from https:// to http:// (merge issue)UbitUmarov2015-12-111-2/+1
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* don't keep a reference to config, if not in useUbitUmarov2015-12-091-1/+3
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* remove unused parameterUbitUmarov2015-11-171-1/+1
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* work around some 'tests' errors: AgentGroupDataUpdate is udpUbitUmarov2015-11-171-1/+3
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* work around some 'tests' errors: a new event queue has a few null eventsUbitUmarov2015-11-171-0/+7
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* apply OtakuMegane code changes to irc channel chat so some characters are ↵UbitUmarov2015-11-021-1/+4
| | | | not lost
* add basic SendFindAgent() to lludp. Future use may require a list of pairs ↵UbitUmarov2015-10-262-3/+13
| | | | (X,Y). For now one pair is good enough.
* try fix IRC connector issue on mantis 7731 but with code a bit diferent ↵UbitUmarov2015-10-261-12/+14
| | | | from proposed patch. Also append '@irc' to nick on region messages, so message origin is clear
* On to 0.8.3!Diva Canto2015-10-181-1/+1
| | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
* Added warning in RegionCombinerModule about it being considered obsolete and ↵Diva Canto2015-10-181-0/+2
| | | | encouraging people to switch to varregions.
* change NPC restriction options default from restricted to all allowed, as ↵UbitUmarov2015-10-081-10/+4
| | | | master
* in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, ↵UbitUmarov2015-10-041-1/+1
| | | | like master
* add several options for NPC creation so abusive use can be reduced ↵UbitUmarov2015-09-301-0/+26
| | | | (restrictive by default) UNTESTED
* try fix some whitespaces VS decided to changeUbitUmarov2015-09-291-26/+28
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* add processing of AvatarGroupsRequest message that should be used to get ↵UbitUmarov2015-09-291-7/+34
| | | | other avatars group memberships, but keep it disabled since some viewers no longer suport it correctly and expect memberships in reply to avatar properties, so we need to keep wasting bandwith sending useless information when some viewers really only want avatarproperties
* remove groups handlers onClientClosedUbitUmarov2015-09-281-29/+32
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* change copyright to opensimUbitUmarov2015-09-281-5/+26
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* let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov2015-09-271-67/+1
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* add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov2015-09-272-1/+10
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* several changes to xmlrpcGroups. Packets AgentData and AgentGroupData are ↵UbitUmarov2015-09-271-83/+67
| | | | private to the requesting agent, etc
* in xmlrpcGroups send all groups on MakeRoot. this will slow down crossings ↵UbitUmarov2015-09-261-2/+2
| | | | even more, but viewers seem to need it now, something to review later
* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-0837-631/+6948
|\ | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * Moved UserStatistics feature to OptionalModules too.Diva Canto2015-09-0411-0/+3292
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| * Moved DataSnapshot feature to OptionalModules too.Diva Canto2015-09-049-0/+1895
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| * Moved RegionCombinerModule to OptionalModules. Removed it as its own ↵Diva Canto2015-09-048-0/+1759
| | | | | | | | top-level project/dll.
| * Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto2015-09-046-6/+0
| | | | | | | | OpenSim.Framework.
| * Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ↵Diva Canto2015-09-011-623/+0
| | | | | | | | very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-303-3/+3
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| * Renamed the namespaces tooDiva Canto2015-08-303-3/+3
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* | seems to compile ( tests comented out)UbitUmarov2015-09-026-22/+7
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* | bad merge?UbitUmarov2015-09-0116-125/+262
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| * delay terrain sending if land queue is 2 busyUbitUmarov2015-08-222-0/+10
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