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My fork of OpenSim for IG and DG, called SledjChisl.
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Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
3
-13
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+29
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early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
4
-6
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+6
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Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
2011-08-10
1
-1
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+1
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implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
2011-08-10
1
-3
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+34
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When an NPC appearance is loaded, rez the attachments too
Justin Clark-Casey (justincc)
2011-08-09
1
-0
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+1
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When an NPC is created, stop telling neighbouring regions to expect a child a...
Justin Clark-Casey (justincc)
2011-08-09
3
-15
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+5
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Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2011-08-09
2
-1
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+30
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refactor: Change SceneHelpers.AddClient() to AddScenePresence().
Justin Clark-Casey (justincc)
2011-08-06
1
-2
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+2
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rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
2
-6
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+6
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rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
2
-8
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+8
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BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
2011-08-18
1
-0
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+277
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if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+12
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if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
2011-08-04
1
-3
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+7
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move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+1
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move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+1
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Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+1
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When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
2011-08-04
2
-2
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+5
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extend npc move test to check a second movement
Justin Clark-Casey (justincc)
2011-08-04
1
-2
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+21
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Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+1
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remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
2011-08-03
1
-1
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+5
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rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
2011-08-03
2
-2
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+2
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extend move test to check avatar is moving in the right direction after setti...
Justin Clark-Casey (justincc)
2011-08-03
1
-0
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+13
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extend move test to check one beat of the simulator without actually asking t...
Justin Clark-Casey (justincc)
2011-08-03
1
-1
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+7
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Add passing but incomplete NPC move regression test
Justin Clark-Casey (justincc)
2011-08-03
1
-47
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+25
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stop avatar service being set up in NPC TestCreate() - it's no longer used
Justin Clark-Casey (justincc)
2011-08-03
1
-6
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+48
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refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
2011-08-03
1
-3
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+3
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get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2011-08-03
3
-3
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+3
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enable the NPC module for its regression test
Justin Clark-Casey (justincc)
2011-08-03
1
-0
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+2
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Put config to enable disable [NPC] module.
Justin Clark-Casey (justincc)
2011-08-03
1
-4
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+7
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Do a partial fix/implementation of OSSL osNpcMoveTo()
Justin Clark-Casey (justincc)
2011-08-03
1
-11
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+48
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Partially fix autopilot/go here
Justin Clark-Casey (justincc)
2011-08-02
2
-1
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+11
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Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
2011-08-02
2
-2
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+1
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Get osNpcCreate appearance working with avatars that are currently in the scene.
Justin Clark-Casey (justincc)
2011-08-01
2
-7
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+41
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Fix LLTextBox to work with the updated libOMV
Melanie
2011-07-23
2
-2
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+2
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refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginP...
Justin Clark-Casey (justincc)
2011-07-13
1
-2
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+2
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Add experimental module to check status of services that the simulator is con...
Justin Clark-Casey (justincc)
2011-07-13
1
-0
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+119
*
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Fix LLTextBox to work with the updated libOMV
Melanie
2011-07-23
2
-2
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+2
*
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Merge branch 'master' into careminster-presence-refactor
root
2011-07-09
1
-1
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+1
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Rename SetSculptData() to SetSculptProperties(), since this is what it does (...
Justin Clark-Casey (justincc)
2011-07-09
1
-1
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+1
*
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Merge branch 'master' into careminster-presence-refactor
root
2011-07-05
2
-104
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+109
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Create a very basic initial test which just creates an 'npc' and tests that t...
Justin Clark-Casey (justincc)
2011-07-02
2
-2
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+72
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refactor: simplify existing npc code by creating them directly rather than in...
Justin Clark-Casey (justincc)
2011-07-02
1
-102
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+37
*
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Merge branch 'master' into careminster-presence-refactor
root
2011-06-30
7
-40
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+83
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Hack around with the NPC module to get osNpcCreate() partially working again.
Justin Clark-Casey (justincc)
2011-06-29
2
-34
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+75
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Changed actual default values of 'ServiceConnectorModule' and 'MessagingModul...
Makopoppo
2011-06-24
3
-3
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+3
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Merge branch 'master' of /home/opensim/src/opensim
BlueWall
2011-06-24
1
-0
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+2
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RegionReady Module:
BlueWall
2011-06-24
1
-0
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+2
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*
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Tell hypergridders when their teleports fail because of the 4096 limit rather...
Justin Clark-Casey (justincc)
2011-06-24
1
-4
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+4
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*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-06-09
19
-3592
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+115
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Remove the unmaintained 'CMS' framework, which was really a 'source-control' ...
Justin Clark-Casey (justincc)
2011-06-04
15
-3578
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+0
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