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| * more specific config error loggingdr scofield (aka dirk husemann)2010-01-111-2/+8
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| * Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie2010-01-092-2/+2
| | | | | | | | | | will be honored now, while allowed groups will not. This requires additional groups module integration work
| * Adds IClientAPI voids for GroupProposals.Revolution2010-01-082-2/+18
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * Fixes the newly added packets as per Melanie's request.Revolution2010-01-072-20/+20
| | | | | | | | | | | | Provisionally applied to fix the naming. Signatures are still subject to change. Signed-off-by: Melanie <melanie@t-data.com>
* | Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto2010-01-111-1/+1
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* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-113-3/+3
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* | NetworkServersInfo removed from CommsManager.Diva Canto2010-01-101-2/+3
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* | CommunicationsManager is practically empty. Only NetworkServersInfo is there.Diva Canto2010-01-101-3/+9
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* | Some typos fixed related to master avie removalDiva Canto2010-01-101-2/+2
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* | Remove a little bit more if master avatarMelanie2010-01-101-6/+0
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* | Remove all references to master avatar, replacing with estate owner whereMelanie2010-01-103-11/+3
| | | | | | | | | | appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
* | * OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto2010-01-101-3/+4
| | | | | | | | | | * HG is seriously broken here * Compiles. Untested.
* | Inching ahead... This compiles, but very likely does not run.Diva Canto2010-01-081-21/+20
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* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-045-45/+45
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* Adds tons of packets.Revolution2009-12-312-0/+63
| | | | | | Applied with change: Changed spelling to Summary (from Summery) Signed-off-by: Melanie <melanie@t-data.com>
* Add AvatarInterestsReplyMelanie2009-12-262-0/+8
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* Thank you kindly, Ziah for a patch that adds the channel to the class ↵Charles Krinke2009-12-234-2/+16
| | | | | | ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts. Signed-off-by: Charles Krinke <cfk@pacbell.net>
* Patch from Ziah.Melanie2009-12-211-8/+32
| | | | | Mantis #4456: Patch to implement some minor MRM Functions : SitTarget, SitTargetText, TouchText and Text
* Remove stub Python module and DLLs since this was never fully implementedJustin Clark-Casey (justincc)2009-11-272-119/+0
| | | | | | | It may be possible to reintroduce this if someone wants to implement a Python hookup for OpenSim scripting (I'm sure it can't be too hard). Might be possible to import wholesale from modrex See http://opensimulator.org/mantis/view.php?id=4395 Thanks mpallari
* minor: make irc bridge logging less verbose if it isn't actually enabledJustin Clark-Casey (justincc)2009-11-271-4/+5
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* minor: reduce region ready logging verbosityJustin Clark-Casey (justincc)2009-11-261-5/+4
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* minor: remove mono compiler warning due to unreachable code in GroupsModuleJustin Clark-Casey (justincc)2009-11-171-2/+2
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-121-2/+2
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* Add IScriptModuleComms interface and region module to handle dispatch ofMelanie2009-11-101-0/+105
| | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-4/+1
| | | | unknown asset type, and log an error if it ever does happen
* Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-052-0/+2
| | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
* Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-042-1/+2
| | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-022-8/+5
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* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-21/+21
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* * Switched all operations on the list of clients that could be either sync ↵John Hurliman2009-10-261-2/+4
| | | | | | | | or async to use Scene.ForEachClient() instead of referencing ClientManager directly * Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async * Changed Scene.ForEachClient to respect use_async_when_possible * Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
* * Changed various modules to not initialize timers unless the module is ↵John Hurliman2009-10-233-11/+16
| | | | | | initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary * Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-223-11/+16
| | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
* Merged master into prioritizationJohn Hurliman2009-10-211-9/+7
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| * Patch by mcortez: Remove lock from scene presence updating in groups moduleMelanie2009-10-211-9/+7
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* | Committing the second part of Jim Greensky @ Intel Lab's patch, ↵John Hurliman2009-10-172-0/+9
| | | | | | | | re-prioritizing updates
* | Merge branch 'master' into prioritizationMelanie2009-10-171-0/+7
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| * Adds SendAvatarInterestsUpdate to IClientAPIMelanie2009-10-171-0/+7
| | | | | | | | Thank you, Fly-Man
* | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2009-10-153-32/+10
| | | | | | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
* | * Removed some of the redundant broadcast functions in Scene and SceneGraph ↵John Hurliman2009-10-151-2/+2
|/ | | | | | | | so it is clear who/what the broadcast is going to each time * Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)
* * Consolidated adding / removing ClientManager IClientAPIs to two places in ↵John Hurliman2009-10-132-2/+0
| | | | | | | | Scene * Added some missing implementations of IClientAPI.RemoteEndPoint * Added a ClientManager.Remove(UUID) overload * Removed a reference to a missing project from prebuild.xml
* * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵John Hurliman2009-10-135-9/+27
| | | | | | | | performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
* Fixing a few compile errors in the previous commitJohn Hurliman2009-10-062-2/+0
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* Make sure that keys exist in arrays before trying to access them.Michael Cortez2009-10-051-3/+9
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* Ensure the specified imSessionID exists in the DroppedSession collection ↵Michael Cortez2009-10-051-1/+1
| | | | before attempting to access it.
* Merge branch 'diva-textures-osgrid'Melanie2009-10-043-5/+5
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| * * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-023-5/+5
| | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | Merge branch 'master' into diva-texturesMelanie2009-10-022-6/+6
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| * | - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-022-6/+6
| | | | | | | | | | | | - adding LandDataSerializer to OAR mechanics
* | | Merge branch 'master' into diva-texturesMelanie2009-10-0213-27/+76
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| * Formatting cleanup.Jeff Ames2009-10-013-3/+3
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