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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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...
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*
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
2
-5
/
+4
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*
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
3
-13
/
+29
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*
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
4
-6
/
+6
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*
Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
2011-08-10
1
-1
/
+1
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*
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
2011-08-10
1
-3
/
+34
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*
When an NPC appearance is loaded, rez the attachments too
Justin Clark-Casey (justincc)
2011-08-09
1
-0
/
+1
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*
When an NPC is created, stop telling neighbouring regions to expect a child a...
Justin Clark-Casey (justincc)
2011-08-09
3
-15
/
+5
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*
Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2011-08-09
2
-1
/
+30
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*
refactor: Change SceneHelpers.AddClient() to AddScenePresence().
Justin Clark-Casey (justincc)
2011-08-06
1
-2
/
+2
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*
rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
2
-6
/
+6
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*
rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
2
-8
/
+8
*
|
BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
2011-08-18
1
-0
/
+277
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/
*
if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+12
*
if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
2011-08-04
1
-3
/
+7
*
move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+1
*
move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+1
*
Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+1
*
When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
2011-08-04
2
-2
/
+5
*
extend npc move test to check a second movement
Justin Clark-Casey (justincc)
2011-08-04
1
-2
/
+21
*
Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+1
*
remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
2011-08-03
1
-1
/
+5
*
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
2011-08-03
2
-2
/
+2
*
extend move test to check avatar is moving in the right direction after setti...
Justin Clark-Casey (justincc)
2011-08-03
1
-0
/
+13
*
extend move test to check one beat of the simulator without actually asking t...
Justin Clark-Casey (justincc)
2011-08-03
1
-1
/
+7
*
Add passing but incomplete NPC move regression test
Justin Clark-Casey (justincc)
2011-08-03
1
-47
/
+25
*
stop avatar service being set up in NPC TestCreate() - it's no longer used
Justin Clark-Casey (justincc)
2011-08-03
1
-6
/
+48
*
refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
2011-08-03
1
-3
/
+3
*
get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2011-08-03
3
-3
/
+3
*
enable the NPC module for its regression test
Justin Clark-Casey (justincc)
2011-08-03
1
-0
/
+2
*
Put config to enable disable [NPC] module.
Justin Clark-Casey (justincc)
2011-08-03
1
-4
/
+7
*
Do a partial fix/implementation of OSSL osNpcMoveTo()
Justin Clark-Casey (justincc)
2011-08-03
1
-11
/
+48
*
Partially fix autopilot/go here
Justin Clark-Casey (justincc)
2011-08-02
2
-1
/
+11
*
Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
2011-08-02
2
-2
/
+1
*
Get osNpcCreate appearance working with avatars that are currently in the scene.
Justin Clark-Casey (justincc)
2011-08-01
2
-7
/
+41
*
Fix LLTextBox to work with the updated libOMV
Melanie
2011-07-23
2
-2
/
+2
*
refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginP...
Justin Clark-Casey (justincc)
2011-07-13
1
-2
/
+2
*
Add experimental module to check status of services that the simulator is con...
Justin Clark-Casey (justincc)
2011-07-13
1
-0
/
+119
*
Rename SetSculptData() to SetSculptProperties(), since this is what it does (...
Justin Clark-Casey (justincc)
2011-07-09
1
-1
/
+1
*
Create a very basic initial test which just creates an 'npc' and tests that t...
Justin Clark-Casey (justincc)
2011-07-02
2
-2
/
+72
*
refactor: simplify existing npc code by creating them directly rather than in...
Justin Clark-Casey (justincc)
2011-07-02
1
-102
/
+37
*
Hack around with the NPC module to get osNpcCreate() partially working again.
Justin Clark-Casey (justincc)
2011-06-29
2
-34
/
+75
*
Changed actual default values of 'ServiceConnectorModule' and 'MessagingModul...
Makopoppo
2011-06-24
3
-3
/
+3
*
Merge branch 'master' of /home/opensim/src/opensim
BlueWall
2011-06-24
1
-0
/
+2
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\
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*
RegionReady Module:
BlueWall
2011-06-24
1
-0
/
+2
*
|
Tell hypergridders when their teleports fail because of the 4096 limit rather...
Justin Clark-Casey (justincc)
2011-06-24
1
-4
/
+4
|
/
*
Remove the unmaintained 'CMS' framework, which was really a 'source-control' ...
Justin Clark-Casey (justincc)
2011-06-04
15
-3578
/
+0
*
a few minor formatting tweaks
Justin Clark-Casey (justincc)
2011-06-01
1
-3
/
+4
*
A final couple of tweaks to GroupsModule.cs. Remove unneeded delegate, and pr...
James Stallings aka Hiro Protagonist
2011-06-01
1
-9
/
+22
*
revert the prematurely included groups patch, yet again
Justin Clark-Casey (justincc)
2011-06-01
1
-22
/
+5
*
Fill in the new OwnerData field in the LLUDP ScriptDialog message.
Justin Clark-Casey (justincc)
2011-05-31
3
-7
/
+24
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