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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
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Dan Lake
2011-11-23
1
-101
/
+101
*
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2011-11-22
1
-1
/
+1
*
Correct test failure in sit position check of TestSitAndStandWithNoTarget()
Justin Clark-Casey (justincc)
2011-11-07
1
-1
/
+3
*
That such a trivial change can be so difficult to get right. Fix it this time.
Melanie
2011-11-07
1
-1
/
+1
*
Fix build break
Melanie
2011-11-07
1
-1
/
+1
*
Fix up failing test to compensate for changed sit target offset
Melanie
2011-11-06
1
-2
/
+2
*
Convert SendKillObject to take a list of uint rather than sending one
Melanie
2011-11-06
2
-2
/
+2
*
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
2011-11-05
2
-3
/
+40
*
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
2
-3
/
+3
*
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
2
-9
/
+6
*
Port the Avination offline messaging system to Core
Melanie
2011-11-02
1
-1
/
+1
*
Add "appearance send" command to allow manual sending of appearance.
Justin Clark-Casey (justincc)
2011-11-01
1
-1
/
+18
*
Removed use of 'is' operator and casting to find the root ScenePresence in Me...
Dan Lake
2011-10-27
2
-14
/
+12
*
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
2011-10-27
1
-4
/
+1
*
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
2011-10-25
4
-1
/
+4
*
refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...
Justin Clark-Casey (justincc)
2011-10-22
1
-1
/
+1
*
Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
2011-10-20
1
-1
/
+1
*
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
2011-10-19
3
-8
/
+8
*
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
2011-10-17
2
-7
/
+2
*
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
2011-10-17
2
-2
/
+23
*
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2011-10-17
2
-0
/
+42
*
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
2011-10-14
2
-2
/
+2
*
Change default groups messaging module in hardcode to the empty string.
Melanie
2011-10-12
1
-1
/
+1
*
Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree ob...
Dan Lake
2011-10-04
1
-14
/
+2
*
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2011-10-03
1
-4
/
+2
*
Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
2011-09-22
3
-76
/
+5
*
Move code which handles NPC movement into Scene so that this can also be used...
Justin Clark-Casey (justincc)
2011-09-21
1
-1
/
+1
*
When calling osNpcMoveTo(), rotate the avatar in the direction of travel.
Justin Clark-Casey (justincc)
2011-09-21
1
-4
/
+12
*
Fix test failure. Oversight in setting up the tests themselves.
Justin Clark-Casey (justincc)
2011-09-08
1
-1
/
+2
*
Centralize module setup for NPC tests.
Justin Clark-Casey (justincc)
2011-09-08
1
-41
/
+21
*
Remember to set and unset the fire and forget method at the top of the attach...
Justin Clark-Casey (justincc)
2011-09-08
1
-2
/
+10
*
Use scene presence agent id for rezzed object ownership rather than item owner.
Justin Clark-Casey (justincc)
2011-09-08
1
-0
/
+77
*
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-1
/
+0
*
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
1
-5
/
+1
*
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
1
-7
/
+3
*
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+1
*
Merge branch 'master' into bulletsim
Mic Bowman
2011-08-19
6
-79
/
+148
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*
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
2011-08-19
1
-1
/
+5
|
*
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
2
-2
/
+2
|
*
Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
2011-08-17
1
-0
/
+10
|
*
Add "shutdown" message to RegionReady
BlueWall
2011-08-15
1
-0
/
+5
|
*
minor: On "login disable/enable" always tell the user the final login status,...
Justin Clark-Casey (justincc)
2011-08-12
1
-3
/
+3
|
*
When saving appearance, only save the baked textures, not the other face text...
Justin Clark-Casey (justincc)
2011-08-12
1
-1
/
+1
|
*
Fix kicking of NPCs via "kick user" console command.
Justin Clark-Casey (justincc)
2011-08-12
1
-0
/
+2
|
*
add regression test for osNpcCreate when cloning an in-region avatar
Justin Clark-Casey (justincc)
2011-08-11
2
-31
/
+8
|
*
eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...
Justin Clark-Casey (justincc)
2011-08-11
1
-1
/
+6
|
*
instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...
Justin Clark-Casey (justincc)
2011-08-11
1
-1
/
+1
|
*
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
2
-5
/
+4
|
*
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
3
-13
/
+29
|
*
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
4
-6
/
+6
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