| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|\
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
|
| |
| |
| |
| |
| |
| | |
teleporting between regions.
This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
|
| |
| |
| |
| | |
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
|
|\ \
| | |
| | |
| | | |
careminster
|
| | |
| | |
| | |
| | | |
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
|
|\ \ \
| |/ /
|/| /
| |/
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| |
| |
| |
| |
| | |
This is relevant to mega-regions where the borders are very different to a regular region.
Also adds some method doc and other code comments.
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
|
| |
| |
| |
| |
| |
| | |
21:38:00 2013)
This break was not connected with the recent attachment code changes.
|
| |\
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/Servers/BaseOpenSimServer.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | |
| | |
| | |
| | | |
Clean up some parameter code in Statistics.Binary.
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
|
| |/
| |
| |
| |
| | |
functions into one for node type and one for value type.
Define and export constants for both nodes and values.
|
|\ \
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | | |
passwords! Bad!
This reverts commit 79e477f6af09fae2d88a1bba45de6cb819e2800a.
|
| | | |
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
|
| |\ \ |
|
| | | |
| | | |
| | | |
| | | | |
where it tells us it is added/loaded/removed from regions
|
| |/ / |
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | | |
compatible ([Startup] still being looked up), but please update your configs sometime soon.
|
| | |
| | |
| | |
| | | |
It turns out this is required to get Mono.Addins to pick up plugin DLLs
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneManager.cs
|
| | |
| | |
| | |
| | | |
if adding modules to a DLL which does not already have this
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
|
| | |
| | |
| | |
| | | |
places where we were not already.
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | |
| | | |
usage of ProcessCounters which tend to fail oddly and are not supported
everywhere.
|
| | |
| | |
| | |
| | | |
server wide statistics (CPU%, network bytes sent, ...) with StatsManager.
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
rather than "corrupt"
Corrupt is misleading - it implies textures were uploaded but are not j2k valid.
The actual situation is that at least one required baked texture is not present.
|
| | |
| | |
| | |
| | | |
remove the deprecated TestPath functions.
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
JsonTestGetArrayLength() to match others
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
with embedded .).
Need to look further at other still commented tests.
Still need to check coverage against some of Mic's scripts.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
JsonGetJson()
This is because JsonGetJson() is getting json from anywhere in the structure, not just values.
Equally, JsonSetJson() is setting any type of json, not just json which represents a value.
Agreed with cmickeyb
|
| | |
| | |
| | |
| | | |
will go away soon
|
| | | |
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
JsonArrayLength() -> JsonGetArrayLength()
This is for consistentency with the verb:noun naming approach existing json script functions and other script functions.
Corresponding c# methods also changed since verb:noun is also the .net c# method naming guideline (as used by OpenSimulator) and for consistency with script functions.
As agreed with cmickeyb
|
| | |
| | |
| | |
| | |
| | |
| | | |
consistent with existing LSL/OSSL, etc script constants.
Agreed with cmickeyb
|
|\ \ \
| |/ / |
|