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* Merge branch 'master' into careminsterMelanie2011-12-121-1/+1
|\ | | | | | | | | | | Conflicts: OpenSim/Framework/RegionInfo.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and ↵Dan Lake2011-12-121-1/+1
| | | | | | | | IsColliding
* | Merge branch 'master' into careminsterMelanie2011-12-102-0/+2
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| * Implement handler for TeleportCancel inbound packetMelanie2011-12-102-0/+2
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* | Merge branch 'master' into careminsterMelanie2011-12-102-4/+4
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
| * minor: remove a mono compiler warningJustin Clark-Casey (justincc)2011-12-091-1/+1
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| * Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ↵Justin Clark-Casey (justincc)2011-12-091-3/+3
| | | | | | | | in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
* | Merge branch 'master' into bigmergeMelanie2011-12-082-4/+9
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * On a new client circuit, send the initial reply ack to let the client know ↵Justin Clark-Casey (justincc)2011-12-082-4/+9
| | | | | | | | | | | | | | | | | | it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
* | Merge branch 'master' into bigmergeMelanie2011-12-061-18/+128
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| * Make "show appearance" a synonym for "appearance show"Justin Clark-Casey (justincc)2011-12-061-2/+8
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| * In "appearance show", if a particular avatar is specified, print out texture ↵Justin Clark-Casey (justincc)2011-12-061-5/+35
| | | | | | | | UUID for each bake type and whether the simulator can find it.
| * Actually send the avatar data if an individual avatar is specified, rather ↵Justin Clark-Casey (justincc)2011-12-061-0/+2
| | | | | | | | than accidentally doing nothing
| * Allow "appearance show" command to take an optional avatar nameJustin Clark-Casey (justincc)2011-12-061-8/+40
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| * Make it possible to manually send appearance information via the "appearance ↵Justin Clark-Casey (justincc)2011-12-061-11/+42
| | | | | | | | send" command for a chosen avatar as well as all
| * Provide feedback as to which avatars are resending appearance informion on ↵Justin Clark-Casey (justincc)2011-12-061-2/+11
| | | | | | | | "appearance send" console command
* | Merge branch 'master' into bigmergeMelanie2011-12-053-7/+7
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-12-051-5/+5
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| | * Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie2011-12-051-5/+5
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| * | Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ↵Justin Clark-Casey (justincc)2011-12-053-7/+7
| |/ | | | | | | | | | | | | | | of OSHttpRequest/OSHttpResponse. This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
* | Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie2011-12-051-5/+5
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* | Implement ChangeInventoryItemFlagsPacket handlingMelanie2011-12-042-0/+2
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* | Merge branch 'master' into bigmergeMelanie2011-11-241-1/+1
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| * Line endingsDan Lake2011-11-231-101/+101
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| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-11-221-1/+1
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* | Merge branch 'master' into bigmergeMelanie2011-11-101-1/+3
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| * Correct test failure in sit position check of TestSitAndStandWithNoTarget()Justin Clark-Casey (justincc)2011-11-071-1/+3
| | | | | | | | | | | | Curiously, a Vector3.ToString() will not display the last two places of the float. In this case, the failure of the assertion would confusingly report Expected: <0, 0, 0.8454993> But was: <0, 0, 0.8454993> when actual Z figure is 0.845499337 Should fully address http://opensimulator.org/mantis/view.php?id=5779
* | Merge branch 'master' into bigmergeMelanie2011-11-071-1/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
| * That such a trivial change can be so difficult to get right. Fix it this time.Melanie2011-11-071-1/+1
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| * Fix build breakMelanie2011-11-071-1/+1
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| * Fix up failing test to compensate for changed sit target offsetMelanie2011-11-061-2/+2
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| * Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-062-2/+2
| | | | | | | | packet per prim. More to come as we change to make use of this.
* | Fix up failing test to compensate for changed sit target offsetMelanie2011-11-061-2/+2
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* | Merge branch 'master' into bigmergeMelanie2011-11-052-3/+40
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-052-3/+40
| | | | | | | | | | | | | | | | This is to partially address http://opensimulator.org/mantis/view.php?id=5769 We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger. By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>. However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent). Hopefully this can be addressed soon.
* | Merge branch 'master' into bigmergeMelanie2011-11-041-7/+4
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/LightShare/LightShareModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
| * Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-032-3/+3
| | | | | | | | | | | | from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
| * Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-032-9/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
| * Port the Avination offline messaging system to CoreMelanie2011-11-021-1/+1
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* | Merge branch 'master' into bigmergeMelanie2011-11-011-1/+18
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
| * Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)2011-11-011-1/+18
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* | Merge branch 'master' into bigmergeMelanie2011-10-273-18/+13
|\ \ | |/ | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Removed use of 'is' operator and casting to find the root ScenePresence in ↵Dan Lake2011-10-272-14/+12
| | | | | | | | MessageTransfer modules and Groups module.
| * Added new ForEachRootScenePresence to Scene since almost every delegate ↵Dan Lake2011-10-271-4/+1
| | | | | | | | passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
* | Merge branch 'master' into bigmergeMelanie2011-10-264-1/+4
|\ \ | |/ | | | | | | Conflicts: OpenSim/Framework/Watchdog.cs
| * Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)2011-10-254-1/+4
| | | | | | | | | | | | | | | | | | of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
* | Merge commit '9b3bbedeea5c6ea2421b36e5f0e23ab798870ba0' into bigmergeMelanie2011-10-251-1/+1
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| * refactor: rename some AssetHelpers.CreateAsset() methods to ↵Justin Clark-Casey (justincc)2011-10-221-1/+1
| | | | | | | | CreateNotecardAsset()
* | Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmergeMelanie2011-10-251-1/+1
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| * Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)2011-10-201-1/+1
| | | | | | | | However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference