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2012-03-20Move frame loop entirely within Scene.Update() for better future performance ↵Justin Clark-Casey (justincc)1-7/+5
analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-15Adds a new script command 'modInvoke' to invoke registered functionsMic Bowman1-2/+97
from region modules. The LSL translator is extended to generate the modInvoke format of commands for directly inlined function calls. A region module can register a function Test() with the name "Test". LSL code can call that function as "Test()". The compiler will translate that invocation into modInvoke("Test", ...)
2012-03-15 added ObjectPhysicsProperties http event message to send viewer that data. ↵UbitUmarov2-0/+10
For now on caps/EventQueue, and still only used on a material change...
2012-03-10BIG MESS. changed Iclient interface so only one event is used to inform ↵UbitUmarov2-0/+2
scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****
2012-03-09Factor out common default animations code into SLUtil. LLClientView now ↵Justin Clark-Casey (justincc)1-34/+2
makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy. As per opensim-users mailing list discussion.
2012-03-09fix for NPC not playing internal animationssatguru srivastava1-1/+36
2012-03-08Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)5-27/+27
<category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
2012-03-06Prevent scripted region crossings from crashing with prim limits enabledMelanie1-1/+7
2012-03-06Simplify NPCModuleTests code by putting the NPCModule in an instance ↵Justin Clark-Casey (justincc)1-61/+56
variable rather than making each test fetch it seperately. Also rename instance variables in the test to conform to naming standards and for understandability
2012-03-06Go back to setting appearance directly in NPCModule.SetAppearance() to fix ↵Justin Clark-Casey (justincc)2-9/+57
mantis 5914 The part reverted is from commit 2ebb421. Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments. I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :) Regression test added for this case. Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
2012-02-27Fix NPC appearance setting to include attachments againMelanie1-1/+4
2012-02-24Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2-2/+2
On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-16Remove some debugging output form the loggerBlueWall1-2/+4
2012-02-16Fix some logic mistakes where firstly osNpcCreate() without options was ↵Justin Clark-Casey (justincc)1-2/+2
creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect. Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
2012-02-14Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake1-6/+6
2012-02-13Fix a race condition in the simian groups connector. When requests wereMic Bowman1-8/+63
too slow they would circumvent the cache (piling up on the network service and making the problem even worse). This condition happens frequently during permission checks.
2012-02-14Fix: get embedded objects from Notecard fails with activated ↵PixelTomsen1-3/+3
FreeSwitchVoiceModul http://opensimulator.org/mantis/view.php?id=2607
2012-02-09If NPCModule.CreateNPC() fails to create the required ScenePresence (which ↵Justin Clark-Casey (justincc)1-8/+7
should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
2012-02-09minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)1-0/+3
2012-02-08Push more NPC stuff into threadsMelanie1-15/+22
2012-02-03Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ↵Justin Clark-Casey (justincc)1-14/+16
presence and population of m_avatars. This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated. Extending the lock is the easiest to understand solution rather than getting complicated with null checks. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
2012-02-03Fix: Covenant changed time not set ↵PixelTomsen2-2/+2
http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-02Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2-2/+2
accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
2012-02-02Make ban, eject, freeze and the scripted versions of those work.Melanie2-2/+2
2012-01-28Remove IClientAPI from the money module. It was only used to pass in theMelanie2-3/+3
agent id anyway
2012-01-28Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)3-10/+32
This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension). Wiki doc on this and other recent NPC functions will follow soon
2012-01-24minor: correct text and usage for "image queues show" reigon console command.Justin Clark-Casey (justincc)1-2/+2
2012-01-20Telehub Support:BlueWall2-0/+11
Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
2012-01-19Add "image queues clear <first-name> <last-name>" console commandJustin Clark-Casey (justincc)1-15/+60
This allows a way to manually clear pending image queue requests for debug purposes
2012-01-18RegionReady:BlueWall1-1/+5
Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
2012-01-14protect the region ready alerts for loading oarfiles if no post URI is setMic Bowman1-2/+5
2012-01-13Update RegionReadyModuleBlueWall1-6/+51
Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
2012-01-12Add remove test for unowned avatarsJustin Clark-Casey (justincc)1-0/+20
2012-01-12Add permissions checks for owned avatars to all other osNpc* functions.Justin Clark-Casey (justincc)1-4/+1
This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
2012-01-12refactor: Move existing npc owner checks to NPCModule.CheckPermissions() ↵Justin Clark-Casey (justincc)1-13/+36
methods and expose on interface for external calls.
2012-01-10minor: Fix wrong column length in image queues reportJustin Clark-Casey (justincc)1-2/+2
2012-01-10rename "show image queue" to "show image queues" in line with other udp info ↵Justin Clark-Casey (justincc)1-29/+8
commands. Eliminate redundant one line methods
2012-01-10Add "show image queue <first-name> <last-name>" region console commandJustin Clark-Casey (justincc)1-1/+88
This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
2012-01-10Add "app find <uuid-or-start-of-uuid>" command to find the appearance using ↵Justin Clark-Casey (justincc)1-0/+50
a particular baked texture, if any. This is for debugging to relate texture console entries back to particular users on the simulator end.
2012-01-06Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie3-11/+36
owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie3-11/+36
owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-05Improve "j2k decode" command to tell us how many layers and components were ↵Justin Clark-Casey (justincc)1-3/+13
decoded, instead of just success/failure
2012-01-05Add a "j2k decode" region console command that allows a manual request for a ↵Justin Clark-Casey (justincc)1-0/+145
JPEG2000 decode of an asset For debugging purposes.
2012-01-05Make "show asset" command available simulator side. Actually make the ↵Justin Clark-Casey (justincc)1-0/+51
service command be "show asset" instead of "show digest" this time. Last time I accidnetally just changed the usage message.
2012-01-05Move simulator asset info commands to an optional module from the connector. ↵Justin Clark-Casey (justincc)2-3/+136
Make them conform with service side commands. This stops them appearing twice when Hypergrid is enabled.
2012-01-05Improve "app rebake" command to return a better message if no uploaded ↵Justin Clark-Casey (justincc)1-4/+9
texture ids were available for the rebake request
2012-01-04Add "appearance rebake" command to ask a specific viewer to rebake textures ↵Justin Clark-Casey (justincc)1-1/+39
from the server end. This is not as useful as it sounds, since you can only request rebakes for texture IDs already received. In other words, if the viewer has never sent the server this information (which happens quite often) then it will have no effect. Nonetheless, this is useful for diagnostic/debugging purposes.
2011-12-19Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs ↵Justin Clark-Casey (justincc)1-30/+0
as this is updating SOG/SOP.GroupID, which is arguably generic.
2011-12-19Migrate detailed "appearance show" report generation up to ↵Justin Clark-Casey (justincc)1-33/+1
AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25. Adjust some method doc Minor changes to some logging messages.
2011-12-17Fix bug where objects couldn't be set back to the "none" group.Justin Clark-Casey (justincc)1-8/+13
This is handled by treating UUID.Zero as a special case. Currently, asking for the "none" group returns nothing because XMLRPC groups, at least, is not properly handling this case. It may be better in the future to have GroupsModule return an appropriate GroupsData structure instead or require the underlying services to behave appropriately. This is a further component of http://opensimulator.org/mantis/view.php?id=5588