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2014-01-27Re-enabled NPCModuleTests.TestCreate()Justin Clark-Casey (justincc)1-3/+1
2014-01-24minor: remove long unused state queue from "show queues" console reportsJustin Clark-Casey (justincc)1-5/+3
2014-01-24minor: correct the usage statement on the "show image queues" console ↵Justin Clark-Casey (justincc)1-1/+1
command - should not have been "image queues show"
2014-01-24Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) ↵Justin Clark-Casey (justincc)1-15/+15
from the "show queues" console report to stop screwing up formatting. "show pquques" already did this
2014-01-20rather than converting existing materials to assets, just retrieve them and ↵dahlia1-32/+12
make them available for viewing. Any new materials added to the scene will become assets.
2014-01-20add null texture entry face check before converting legacy materialsdahlia1-2/+2
2014-01-20Clean up orphaned json stores. This can happen when an object isMic Bowman3-3/+274
removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later.
2014-01-20force SOG update when converting legacy materials to ensure changes are ↵dahlia1-0/+2
persisted
2014-01-20delay texture entry parsing until absolutely necessary while converting ↵dahlia1-4/+4
legacy materials
2014-01-20Add code to convert legacy materials stored in DynAttrs to new asset format ↵dahlia1-20/+102
and store them as assets
2014-01-20Check agent permissions before modifying an object's materials. Also, when ↵Oren Hurvitz1-10/+21
creating a Material asset, set the current agent as the Creator.
2014-01-20When asked to change the Material for one face, change only that face; not ↵Oren Hurvitz1-18/+5
the default material
2014-01-20Materials module: a) Store materials as assets; b) Finalized it (removed the ↵Oren Hurvitz1-327/+191
"Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
2014-01-20Renamed MaterialsDemoModule to MaterialsModuleOren Hurvitz1-1/+1
2014-01-20- Materials: support the viewer removing the material (in which case ↵Oren Hurvitz1-35/+42
matsMap["Material"] is missing) - Reduced logging
2013-12-18Create regression test TestSendAgentGroupDataUpdate() for groups agent data ↵Justin Clark-Casey (justincc)1-3/+62
sending
2013-12-14After previous discussion, put eye-catcher 'SCRIPT READY' messages to ↵Justin Clark-Casey (justincc)1-3/+5
console rather than log as warning The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems. Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented
2013-12-14Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and ↵Justin Clark-Casey (justincc)1-3/+5
NPC tests until positions are known to be stable. Also resolve issues with NoSitTarget() tests where I was trying to use a destroyed PhysActor
2013-12-14Fix TestSitAndStandWithNoSitTarget NPC and SP tests.Justin Clark-Casey (justincc)1-6/+2
These stopped working because current code calculates sit heights based on avatar physics rather than appearance data. Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie2-1/+3
- Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
2013-11-27Change the log level for the LOGIN DISABLED and LOGIN ENABLED messages isMic Bowman1-2/+4
the RegionReady module to be warn so that the message will show up in the log for simulators running in a more production mode (knowing when logins are functional is useful).
2013-11-15refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)4-11/+9
Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
2013-10-15Added support for attachments to group notices when using Flotsam groups.Kevin Cozens1-50/+122
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)1-1/+1
2013-10-04Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow ↵Justin Clark-Casey (justincc)1-6/+21
region modules to directly subscribe to chat and messages received by NPCs Currently still requires INPC from NPCModule.GetNPC() to be cast to an NPCAvatar.
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ↵Justin Clark-Casey (justincc)2-2/+2
the code that this is symmetric with CloseAgent()
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ↵Justin Clark-Casey (justincc)1-1/+1
it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient()
2013-09-19minor: Stop debug logging whenever an npc is moved, other npc log related ↵Justin Clark-Casey (justincc)1-16/+15
formatting cleanups
2013-09-11BulletSim: add LSL function and plumbing for setting a springRobert Adams1-1/+3
equilibrium point in the physics engine constraint.
2013-09-11BulletSim: add extended physics LSL constants for axis specification.Robert Adams1-2/+14
Add specific error warnings for mis-matched parameter types in extended physics functions.
2013-09-11BulletSim: ability to specify groups of axis to modify in constraint ↵Robert Adams1-1/+11
parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter.
2013-09-11BulletSim: add axis parameter for specifying enable, damping, and stiffness ↵Robert Adams1-4/+6
for spring constraints. Renumber parameter ops since I can as no one is using them yet.
2013-09-11BulletSim: implementation of setting spring specific physical parameters. ↵Robert Adams1-1/+5
Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
2013-09-11BulletSim: pass both root and child BSPhysObjects to Extension function. ↵Robert Adams1-13/+17
Update routines to use the new parameters list from above change.
2013-09-11BulletSim: Extension parameters passed through the classes made to pass just ↵Robert Adams1-5/+18
and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
2013-09-11BulletSim: add extended physics function physGetLinkType(linkNum). Add ↵Robert Adams1-0/+19
implementation of physChangeLinkParams() in BSLinksetConstraint.
2013-09-11BulletSim: change ExtendedPhysics constants to 'const' so they can be used ↵Robert Adams1-28/+28
as case variables in switch statements.
2013-09-11BulletSim: add physChangeLinkParams to set individual parameters on link ↵Robert Adams1-94/+171
constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
2013-09-11BulletSim: add physChangeLinkSpring to change linkset link to be a spring ↵Robert Adams1-3/+70
constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet.
2013-09-11BulletSim: initial implementation of physChangeLinkFixed that resets a ↵Robert Adams1-1/+81
linkset's link back to a fixed, non-moving connection.
2013-09-11BulletSim: fixes for change linkset implementation of physical linksets.Robert Adams1-1/+28
2013-09-04Stop "show client stats" from throwing an exception if somehow ↵Justin Clark-Casey (justincc)1-1/+8
Scene.m_clientManager still retains a reference to a dead client. Instead, "show client stats" now prints "Off!" so that exception is not thrown and we know which entries in ClientManager are in this state. There's a race condition which could trigger this, but the window is extremely short and exceptions would not be thrown consistently (which is the behaviour observed). It should otherwise be impossible for this condition to occur, so there may be a weakness in client manager IClientAPI removal.
2013-08-22Stop "handle sit user name" command from trying to sit avatars on objects ↵Justin Clark-Casey (justincc)1-0/+3
which have sit positions but are attachments
2013-08-22Stop "sit user name" and "stand user name" console commands from trying to ↵Justin Clark-Casey (justincc)1-2/+8
sit/stand avatars already sitting/standing
2013-08-20Add --regex options to "sit user name" and "stand user name" console ↵Justin Clark-Casey (justincc)1-50/+81
commands to sit/stand many avatars at once. Currently, first name and last name are input separate but are concatenated with a space in the middle to form a regex. So to sit all bots with the first name "ima", for instance, the command is "sit user name --regex ima .*"
2013-08-20Add experimental "sit user name" and "stand user name" console commands in ↵Justin Clark-Casey (justincc)1-0/+180
SitStandCommandsModule. "sit user name" will currently only sit the given avatar on prims which have a sit target set and are not already sat upon. Chiefly for debug purposes.
2013-08-12Don't try and send group updates to NPCs via event queue, since NPCs have no ↵Justin Clark-Casey (justincc)1-1/+0
event queue. I think there is an argument for sending this information to NPCs anyway since in some cases it appears a lot easier to write server-side bots by hooking into such internal events. However, would need to stop event messages building up on NPC queues if they are never retrieved.
2013-08-12Get rid of issue where removing NPCs would through an exception by routing ↵Justin Clark-Casey (justincc)1-1/+3
close through Scene.IncomingCloseAgent() and NPCAvatar.Close() rather than directly to Scene.RemoveClient(). This exception was actually harmless since it occurred at the very last stage of the remove client process.
2013-08-02BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams1-5/+60
and processing routines in BulletSim. Add linkset rebuild/conversion routine in BSLinkset.
2013-07-30BulletSim: test method for debugging of extended physics script operations.Robert Adams1-8/+46