Commit message (Collapse) | Author | Files | Lines | ||
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2012-08-16 | Remove XML debug spam from vivox voice | Melanie | 1 | -12/+12 | |
2012-08-15 | Let the temp attachment module add a command to allow attaching without ↵ | Melanie | 1 | -3/+38 | |
permissions and add support for this (incomplete!) to LSL | |||||
2012-08-15 | Let the temp attachment module add a command to allow attaching without ↵ | Melanie | 1 | -3/+38 | |
permissions and add support for this (incomplete!) to LSL | |||||
2012-08-14 | Prevent race conditions when one thread removes an NPC SP before another ↵ | Justin Clark-Casey (justincc) | 1 | -34/+30 | |
thread has retreived it after checking whether the NPC exists. | |||||
2012-08-14 | Remove NPC debug spam | Melanie | 1 | -7/+7 | |
2012-08-14 | Perform ownership transfer and permission propagation as well as needed | Melanie | 1 | -0/+28 | |
updates on the new temp attachment. | |||||
2012-08-14 | Move inititalization to RegionLoaded to avoid a module loading order issue | Melanie | 1 | -8/+8 | |
2012-08-14 | Removed more spammy NPC crap | Melanie | 1 | -1/+1 | |
2012-08-14 | Implement the temp attachments. UNTESTED | Melanie | 1 | -0/+44 | |
2012-08-14 | Comment spammy debug | Melanie | 1 | -3/+3 | |
2012-08-14 | Add the skeleton for the temp attachments module | Melanie | 1 | -0/+82 | |
2012-08-03 | Save membership fee to the database when a group is created. | Kevin Cozens | 1 | -25/+25 | |
2012-07-31 | Adds support to ScriptModuleComms for region modules to export | Mic Bowman | 1 | -0/+33 | |
constants to the script engine. | |||||
2012-07-25 | Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring ↵ | Justin Clark-Casey (justincc) | 3 | -0/+3 | |
with other monitoring code from OpenSim.Framework | |||||
2012-07-25 | Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. | Justin Clark-Casey (justincc) | 4 | -4/+4 | |
This better reflects the long-term purpose of that project and matches Monitoring modules. | |||||
2012-07-25 | Make SceneManager.OnRegionsReadyStatusChange event available. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
This is fired when all regions are ready or when at least one region becomes not ready. Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange | |||||
2012-07-24 | Rename "image queues clear" console command to "clear image queues" | Justin Clark-Casey (justincc) | 1 | -12/+6 | |
There is less justification for this word arrangement (verb after noun) now that command help is categorized. Also removes "image queues show" in favour of existing alias "show image queues". | |||||
2012-07-24 | Add information about each column to "show queues" region console command help. | Justin Clark-Casey (justincc) | 1 | -2/+9 | |
2012-07-24 | Extend region console "show queues" command to show already collected time ↵ | Justin Clark-Casey (justincc) | 1 | -18/+24 | |
since last packeted received by the simulator from a viewer. | |||||
2012-07-19 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2 | -3/+1 | |
2012-07-19 | Fix slow loading of task inventory | Melanie | 2 | -2/+2 | |
2012-07-19 | Add EventManager.OnRegionLoginsStatusChange fired whenever logins are ↵ | Justin Clark-Casey (justincc) | 1 | -3/+1 | |
enabled or disabled at any point, not just during initial startup. This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled and was affected by a bug where it would never fire if the region started with logins disabled. | |||||
2012-07-18 | Perform other region ready actions even if simulator is configured to leave ↵ | Justin Clark-Casey (justincc) | 1 | -26/+19 | |
logins disabled on startup. | |||||
2012-07-18 | Fix bug where region ready would be triggered a second time if a script was ↵ | Justin Clark-Casey (justincc) | 1 | -30/+23 | |
rezzed on a previously script-free region. There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled. | |||||
2012-07-18 | Establish EventManager.OnRegionReady event. This will only be triggerred ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
once when the region is ready. Switch MapImageServiceModule to use this. | |||||
2012-07-18 | Pass entire scene object in OnLoginsEnabled event rather than just the ↵ | Justin Clark-Casey (justincc) | 1 | -8/+16 | |
region name. This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed | |||||
2012-07-18 | Only listen to LoginsEnabled event in RegionReadyModule if it has been asked ↵ | Justin Clark-Casey (justincc) | 1 | -26/+22 | |
to disable logins until all scripts have been compiled | |||||
2012-07-12 | Remove IClientIPEndpoint client interface for now. | Justin Clark-Casey (justincc) | 1 | -10/+1 | |
This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor. Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address. | |||||
2012-07-12 | Remove IClientAPI.GetClientEP() in favour of existing identical ↵ | Justin Clark-Casey (justincc) | 2 | -10/+0 | |
IClientAPI.RemoteEndpoint. | |||||
2012-07-11 | Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵ | Justin Clark-Casey (justincc) | 4 | -12/+6 | |
constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM. | |||||
2012-07-07 | minor: rearrange INITIALIZATION COMPLETE log message so that it's clear init ↵ | Justin Clark-Casey (justincc) | 1 | -3/+2 | |
is only complete for a particular region at a time | |||||
2012-07-07 | minor: Get RegionReady module to shout initialization complete status to ↵ | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
draw the eye | |||||
2012-07-06 | Mantis 6077 trim NPC chat on channel zero. | Talun | 1 | -0/+8 | |
This patch trims leading and trailing spaces from NPC chat and suppresses the sending of empty chat strings on open chat channel 0. | |||||
2012-07-06 | Mantis 6063 osNpcTouch. | Talun | 2 | -0/+49 | |
Allow NPCS to touch obects. | |||||
2012-07-05 | Add OSSL function osForceAttachToAvatarFromInventory() | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high. | |||||
2012-06-13 | Remove long obsolete and unused IClientAPI.KillEndDone() | Justin Clark-Casey (justincc) | 2 | -9/+0 | |
2012-06-06 | Ensure closure of bitmap and memory stream with using() statements in ↵ | Justin Clark-Casey (justincc) | 1 | -7/+8 | |
WorldViewModule. If this has any effect then it will only be to the map images returned via requests to the /worldview simulator HTTP path (not enabled by default) | |||||
2012-05-23 | refactor: Rename ConsoleTableRow and ConsoleTableColumn to ↵ | Justin Clark-Casey (justincc) | 1 | -6/+6 | |
ConsoleDisplayTableRow and ConsoleDisplayTableColumn | |||||
2012-05-23 | refactor: rename ConsoleTable -> ConsoleDisplayTable for clarity | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-05-12 | ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵ | UbitUmarov | 2 | -0/+2 | |
parameters to define if to add or remove, and if to send anims pack on that evocation, etc | |||||
2012-05-10 | Add ConsoleTable framework class for future uniform formatting of console ↵ | Justin Clark-Casey (justincc) | 1 | -8/+26 | |
output tables. Still subject to change - if you use this be prepared to change your output code if/when the methods change. Make new "attachments show" command use this. | |||||
2012-05-10 | Add "attachments" show console command that will show the server's record of ↵ | Justin Clark-Casey (justincc) | 1 | -0/+177 | |
which attachments an in-scene avatar has. For debugging purposes. | |||||
2012-05-07 | remove default values from prior commit since mono cant deal with them | dahlia | 2 | -3/+3 | |
2012-05-06 | add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for ↵ | dahlia | 1 | -1/+2 | |
moving NPCs | |||||
2012-05-03 | Implement optional name and description on http stream handlers so that we ↵ | Justin Clark-Casey (justincc) | 2 | -48/+59 | |
can relate a slow request to what the handler actually does and the agent it serves, if applicable. This is most useful for capabilities where the url is not self-describing. | |||||
2012-04-28 | Remove mono compiler warning. Adjust message log to error from info | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2012-04-27 | Add regression test for teleporting an agent between separated regions on ↵ | Justin Clark-Casey (justincc) | 2 | -2/+2 | |
the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future. | |||||
2012-04-26 | Add a version of osNpcSay that takes a channel number Mantis 5747 | Talun | 2 | -9/+55 | |
osNpcSay(UUID npc, string message) left untouched New functions:- osNpcSay(UUID npc, int channel, string message) osNpcShout(UUID npc, int channel, string message) osNpcWhisper(UUID npc, int channel, string message) Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-04-25 | Add try/catch around Json script method registration to avoild some issues | Mic Bowman | 1 | -15/+24 | |
with .NET 3.5 vs 4.0 differences. See http://opensimulator.org/mantis/view.php?id=5971 | |||||
2012-04-25 | refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum() | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene. |