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2014-11-21Remove braindead "fix" that messed up intersim scripted giving.Melanie Thielker1-0/+17
2014-11-06 scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2-0/+10
2014-10-30Fix a potential nullref in VivoxMelanie Thielker1-0/+4
2014-09-25Add a sample use for the validationMelanie Thielker1-1/+2
2014-08-29 add method to get a category throttle rateUbitUmarov2-0/+10
2014-08-21add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2-0/+7
2014-08-14add a estimator of client ping time, and painfully make it visible in showUbitUmarov2-0/+4
2014-08-12 change XMLIrpgGroups attach to events, using the more correctUbitUmarov1-7/+24
2014-08-02dont fire a thread on npc creation keeping the main one just waitingUbitUmarov1-5/+6
2014-03-25Remove the spammy "voice not enabled" message some viewers trigger in non voi...Melanie Thielker1-4/+4
2014-01-27Re-enabled NPCModuleTests.TestCreate()Justin Clark-Casey (justincc)1-3/+1
2014-01-24minor: remove long unused state queue from "show queues" console reportsJustin Clark-Casey (justincc)1-5/+3
2014-01-24minor: correct the usage statement on the "show image queues" console command...Justin Clark-Casey (justincc)1-1/+1
2014-01-24Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) fro...Justin Clark-Casey (justincc)1-15/+15
2014-01-20rather than converting existing materials to assets, just retrieve them and m...dahlia1-32/+12
2014-01-20add null texture entry face check before converting legacy materialsdahlia1-2/+2
2014-01-20Clean up orphaned json stores. This can happen when an object isMic Bowman3-3/+274
2014-01-20force SOG update when converting legacy materials to ensure changes are persi...dahlia1-0/+2
2014-01-20delay texture entry parsing until absolutely necessary while converting legac...dahlia1-4/+4
2014-01-20Add code to convert legacy materials stored in DynAttrs to new asset format a...dahlia1-20/+102
2014-01-20Check agent permissions before modifying an object's materials. Also, when cr...Oren Hurvitz1-10/+21
2014-01-20When asked to change the Material for one face, change only that face; not th...Oren Hurvitz1-18/+5
2014-01-20Materials module: a) Store materials as assets; b) Finalized it (removed the ...Oren Hurvitz1-327/+191
2014-01-20Renamed MaterialsDemoModule to MaterialsModuleOren Hurvitz1-1/+1
2014-01-20- Materials: support the viewer removing the material (in which case matsMap[...Oren Hurvitz1-35/+42
2013-12-18Create regression test TestSendAgentGroupDataUpdate() for groups agent data s...Justin Clark-Casey (justincc)1-3/+62
2013-12-14After previous discussion, put eye-catcher 'SCRIPT READY' messages to console...Justin Clark-Casey (justincc)1-3/+5
2013-12-14Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and N...Justin Clark-Casey (justincc)1-3/+5
2013-12-14Fix TestSitAndStandWithNoSitTarget NPC and SP tests.Justin Clark-Casey (justincc)1-6/+2
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie2-1/+3
2013-11-27Change the log level for the LOGIN DISABLED and LOGIN ENABLED messages isMic Bowman1-2/+4
2013-11-15refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)4-11/+9
2013-10-15Added support for attachments to group notices when using Flotsam groups.Kevin Cozens1-50/+122
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)1-1/+1
2013-10-04Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow regi...Justin Clark-Casey (justincc)1-6/+21
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2-2/+2
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)1-1/+1
2013-09-19minor: Stop debug logging whenever an npc is moved, other npc log related for...Justin Clark-Casey (justincc)1-16/+15
2013-09-11BulletSim: add LSL function and plumbing for setting a springRobert Adams1-1/+3
2013-09-11BulletSim: add extended physics LSL constants for axis specification.Robert Adams1-2/+14
2013-09-11BulletSim: ability to specify groups of axis to modify in constraint paramete...Robert Adams1-1/+11
2013-09-11BulletSim: add axis parameter for specifying enable, damping, and stiffness f...Robert Adams1-4/+6
2013-09-11BulletSim: implementation of setting spring specific physical parameters. Add...Robert Adams1-1/+5
2013-09-11BulletSim: pass both root and child BSPhysObjects to Extension function. Upda...Robert Adams1-13/+17
2013-09-11BulletSim: Extension parameters passed through the classes made to pass just ...Robert Adams1-5/+18
2013-09-11BulletSim: add extended physics function physGetLinkType(linkNum). Add implem...Robert Adams1-0/+19
2013-09-11BulletSim: change ExtendedPhysics constants to 'const' so they can be used as...Robert Adams1-28/+28
2013-09-11BulletSim: add physChangeLinkParams to set individual parameters on link cons...Robert Adams1-94/+171
2013-09-11BulletSim: add physChangeLinkSpring to change linkset link to be a spring con...Robert Adams1-3/+70
2013-09-11BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...Robert Adams1-1/+81