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2009-04-20Add PlacesQuery packetMelanie Thielker1-0/+2
2009-04-20Also make GroupsMessaging quit trying to run and reduce it's debugMelanie Thielker1-2/+9
spamming somewhat
2009-04-20Make sure that the groups module is really disabled when it's not configured.Melanie Thielker1-2/+7
Fixes an issue where the presence of any groups section will make XmlRpcGroups think it should hook client events.
2009-04-19Fixes Mantis#3489. Thank you kindly, MCortez for a patch that:Charles Krinke1-0/+2
Group profile page is showing an empty dropdown for titles and this patch fixes this.
2009-04-19Thank you kindly, MCortez, for a patch that:Charles Krinke1-1/+4
This hooks up the LandManagementModule to handle the DeedParcelToGroup packet. Now people can start testing land assigned to and owned by groups. Also fixes a viewer crash issue when searching for and then joining a group with an agent that is not already being tracked by groups server.
2009-04-18Little bug fix on the Groups module to get over an exception upon login.diva1-1/+3
2009-04-18Thank you kindly, MCortez, for a patch that:Charles Krinke5-0/+2578
Added is a patch that adds a rough Groups implementation. This patch allows the creation, adding and maintaining Groups, Roles and Members. Work has begun on a very naive implementation of messaging, and minimal support for notifications {no attachments yet}. Proposals are not yet supported, but are on the to-do list. This implementation is not active by default, and must be configured in OpenSim.ini to become active.
2009-04-18* Adds IObject.Shape to MRMAdam Frisby4-53/+140
* Implements Sculpty modification support to MRM * Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
2009-04-17experimental freeswitch code, imported from Rob Smart's treeSean Dague3-0/+994
2009-04-17- disabling logging of non-system IRC messagesDr Scofield1-8/+8
2009-04-16Correctly flag group owned prims in the land prim listMelanie Thielker1-1/+1
2009-04-16Fix build break and change some groups interfacesMelanie Thielker1-1/+1
2009-04-15Commit the group deeding support, thank you, mcortezMelanie Thielker1-0/+1
2009-04-15minor: Remove some mono compiler warnings. Uncomment code when it's ↵Justin Clarke Casey1-1/+1
actually being used.
2009-04-15* Make it possible to add a request id to load and save oar requestsJustin Clarke Casey1-5/+5
* This allows specific requests to be identified.
2009-04-14Formatting cleanup.Jeff Ames5-7/+7
2009-04-14Add copyright headers.Jeff Ames5-5/+140
2009-04-14Update svn properties.Jeff Ames15-873/+873
2009-04-14Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker1-0/+2
avatar interests update.
2009-04-11* Minor MRM CleanupAdam Frisby14-614/+662
* Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]
2009-04-10Add XmlRpcGridRouter, a module that communicates URIs for XMLRPC channelsMelanie Thielker1-0/+143
to a central server via REST, for centralized XMLRPC routing.
2009-04-10Add an optional region module which will supply a script event,Melanie Thielker1-0/+90
xmlrpc_uri(string) in response to a OpenRemoteDataChannel call. The string is the fully qualified URI to post XMLRPC requests for that script to.
2009-04-10Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin1-0/+3
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-10* Fixes a bug in MRM scripting whereby the Touch flag is never enabled for ↵Adam Frisby1-0/+2
OnTouch capable scripts.
2009-04-09* minor: remove some mono compiler warningsJustin Clarke Casey1-2/+2
2009-04-09* Remove Autooar module pending it's migration to the forgeJustin Clarke Casey1-99/+0
2009-04-09* Allows MRMs to import libraries in the OpenSim bin directory.Adam Frisby1-5/+16
* Syntax: //@DEPENDS:library.dll
2009-04-09* Implements IObject.Materials[].*Adam Frisby3-2/+93
* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
2009-04-09* Implements IGraphics interface for MRM Scripting.Adam Frisby6-6/+75
* This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.
2009-04-09* Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e);Adam Frisby2-1/+50
* This event fires when a new avatar is created within the Scene. (Internally corresponds to EventManager.OnNewPresence)
2009-04-09* Limits MRM scripting to Region Master Avatar only.Adam Frisby1-1/+4
* This makes MRM scripting ever so slightly more secure. If you have enforced Object Permissions enabled, it may be acceptable to enable MRM within your regions. * Security bug reports on this feature are much appreciated (eg: anyone finding ways around this to execute a MRM as a basic user).
2009-04-09* World.OnChat no longer fires if there is no chat text (prevents the typing ↵Adam Frisby1-2/+3
animation packet from firing OnChat)
2009-04-09* Added additional debug testing info to SceneAdam Frisby3-6/+56
* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.*
2009-04-09* Forgot to commit IEntity in last commit.Adam Frisby2-0/+67
* Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;)
2009-04-09* Moves Name, GlobalID and WorldPosition into new IEntity interface.Adam Frisby5-22/+98
* Avatar and Object now inherit from IEntity. * Avatar.Position is now Avatar.WorldPosition to match IObject property. * Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e);
2009-04-09* Implements retrieving child primitives via World.Objects[id] (MRM)Adam Frisby2-5/+13
* Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM.
2009-04-09* Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e)Adam Frisby2-0/+73
* This is equivalent to LSL 'touch(int senders)'
2009-04-07* Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey1-0/+1
* Implement "Add To Outfit" * Thanks FredoChaplin
2009-04-07From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-1/+9
Fix null reference exception during close down of IRC module if the region was not actually initialized.
2009-04-06Add copyright headers, formatting cleanup.Jeff Ames8-12/+201
2009-04-06Update svn properties.Jeff Ames7-247/+247
2009-04-06* Implements World.Parcels[] array for MRM scripting.Adam Frisby5-3/+67
2009-04-06* Adds AutoOAR module, this will automatically OAR your regions every 20 ↵Adam Frisby2-0/+77
minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable. * Adds some MRM XMLDOC
2009-04-05* Fixed copyright headers on HyperGrid source files. (Now match the rest of ↵Adam Frisby1-0/+1
OpenSim, license text is unchanged) * Added Bitmap[,] to IParcel for MRM
2009-04-05* Minor cosmetic change to SEUser to get Bamboo to initiate another build. (grr)Adam Frisby2-2/+16
* Adds basic IParcel interface. Soon to live on World.Parcels{[id],[x,y]}
2009-04-05* Typo in constructor during class rename (whoops!)Adam Frisby1-1/+1
* OpenSim is now over 9000.
2009-04-05* Implements ISocialEntity - this represents the class of "user-like" ↵Adam Frisby3-1/+48
objects such as Users, Groups, etc. Destined to be used as the return value of any "Owner" properties. * Implements basic "SEUser" class which implements Avatar/Agent SE functions (primitive).
2009-04-04* Removes IsPhysical, IsPhantom from IObject, since this is now represented ↵Adam Frisby2-13/+0
in IObject.Physics.Enabled / IObject.Physics.Phantom instead.
2009-04-04Implements on IObjectPhysics:Adam Frisby1-21/+62
* SetMomentum * AddAngularForce * AddForce * FloatOnWater * Force * Acceleration * Torque * Velocity * RotationalVelocity * CenterOfMass * GeometricCenter * Buoyancy * Mass (Partial) * Density (Partial)
2009-04-04* Implements IObjectPhysics on SOPObject partially.Adam Frisby3-7/+116
* Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime)