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2011-12-08On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2-4/+9
2011-12-06Make "show appearance" a synonym for "appearance show"Justin Clark-Casey (justincc)1-2/+8
2011-12-06In "appearance show", if a particular avatar is specified, print out texture ...Justin Clark-Casey (justincc)1-5/+35
2011-12-06Actually send the avatar data if an individual avatar is specified, rather th...Justin Clark-Casey (justincc)1-0/+2
2011-12-06Allow "appearance show" command to take an optional avatar nameJustin Clark-Casey (justincc)1-8/+40
2011-12-06Make it possible to manually send appearance information via the "appearance ...Justin Clark-Casey (justincc)1-11/+42
2011-12-06Provide feedback as to which avatars are resending appearance informion on "a...Justin Clark-Casey (justincc)1-2/+11
2011-12-05Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...Justin Clark-Casey (justincc)3-7/+7
2011-12-05Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie1-5/+5
2011-11-23Line endingsDan Lake1-101/+101
2011-11-22minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-11-07Correct test failure in sit position check of TestSitAndStandWithNoTarget()Justin Clark-Casey (justincc)1-1/+3
2011-11-07That such a trivial change can be so difficult to get right. Fix it this time.Melanie1-1/+1
2011-11-07Fix build breakMelanie1-1/+1
2011-11-06Fix up failing test to compensate for changed sit target offsetMelanie1-2/+2
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie2-2/+2
2011-11-05Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2-3/+40
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2-3/+3
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2-9/+6
2011-11-02Port the Avination offline messaging system to CoreMelanie1-1/+1
2011-11-01Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)1-1/+18
2011-10-27Removed use of 'is' operator and casting to find the root ScenePresence in Me...Dan Lake2-14/+12
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake1-4/+1
2011-10-25Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)4-1/+4
2011-10-22refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...Justin Clark-Casey (justincc)1-1/+1
2011-10-20Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)1-1/+1
2011-10-19Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake3-8/+8
2011-10-17refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...Justin Clark-Casey (justincc)2-7/+2
2011-10-17Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2-2/+23
2011-10-17Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2-0/+42
2011-10-14refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)2-2/+2
2011-10-12Change default groups messaging module in hardcode to the empty string.Melanie1-1/+1
2011-10-04Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree ob...Dan Lake1-14/+2
2011-10-03Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake1-4/+2
2011-09-22Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)3-76/+5
2011-09-21Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)1-1/+1
2011-09-21When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)1-4/+12
2011-09-08Fix test failure. Oversight in setting up the tests themselves.Justin Clark-Casey (justincc)1-1/+2
2011-09-08Centralize module setup for NPC tests.Justin Clark-Casey (justincc)1-41/+21
2011-09-08Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)1-2/+10
2011-09-08Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)1-0/+77
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)1-1/+0
2011-08-31move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)1-5/+1
2011-08-31Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)1-7/+3
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)1-1/+1
2011-08-19Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)1-1/+5
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-0/+277
2011-08-18Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2-2/+2
2011-08-17Fix issue where loading a new appearance onto an NPC would not remove the pre...Justin Clark-Casey (justincc)1-0/+10
2011-08-15Add "shutdown" message to RegionReadyBlueWall1-0/+5