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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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...
*
Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
2012-03-21
1
-5
/
+0
*
Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
2012-03-20
1
-7
/
+5
*
Factor out common default animations code into SLUtil. LLClientView now make...
Justin Clark-Casey (justincc)
2012-03-09
1
-34
/
+2
*
fix for NPC not playing internal animations
satguru srivastava
2012-03-09
1
-1
/
+36
*
Simplify NPCModuleTests code by putting the NPCModule in an instance variable...
Justin Clark-Casey (justincc)
2012-03-06
1
-61
/
+56
*
Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...
Justin Clark-Casey (justincc)
2012-03-06
2
-9
/
+57
*
Fix some logic mistakes where firstly osNpcCreate() without options was creat...
Justin Clark-Casey (justincc)
2012-02-16
1
-2
/
+2
*
Refactor appearance saving for NPC to use AvatarFactoryModule interface.
Dan Lake
2012-02-14
1
-6
/
+6
*
If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...
Justin Clark-Casey (justincc)
2012-02-09
1
-8
/
+7
*
minor: put in commented out logging statements for future reuse
Justin Clark-Casey (justincc)
2012-02-09
1
-0
/
+3
*
Merge branch 'master' of /home/opensim/src/opensim
BlueWall
2012-02-03
1
-1
/
+1
|
\
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*
Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?i...
PixelTomsen
2012-02-03
1
-1
/
+1
*
|
Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ...
Justin Clark-Casey (justincc)
2012-02-03
1
-14
/
+16
|
/
*
Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
Melanie
2012-02-02
1
-1
/
+1
*
Remove IClientAPI from the money module. It was only used to pass in the
Melanie
2012-01-28
1
-2
/
+2
*
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
Justin Clark-Casey (justincc)
2012-01-28
3
-10
/
+32
*
Telehub Support:
BlueWall
2012-01-20
1
-0
/
+5
*
Add remove test for unowned avatars
Justin Clark-Casey (justincc)
2012-01-12
1
-0
/
+20
*
Add permissions checks for owned avatars to all other osNpc* functions.
Justin Clark-Casey (justincc)
2012-01-12
1
-4
/
+1
*
refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...
Justin Clark-Casey (justincc)
2012-01-12
1
-13
/
+36
*
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...
Melanie
2012-01-06
3
-11
/
+36
*
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...
Dan Lake
2011-12-12
1
-1
/
+1
*
Implement handler for TeleportCancel inbound packet
Melanie
2011-12-10
1
-0
/
+1
*
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
2011-12-08
1
-1
/
+4
*
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...
Justin Clark-Casey (justincc)
2011-12-05
1
-1
/
+1
*
Line endings
Dan Lake
2011-11-23
1
-101
/
+101
*
Correct test failure in sit position check of TestSitAndStandWithNoTarget()
Justin Clark-Casey (justincc)
2011-11-07
1
-1
/
+3
*
That such a trivial change can be so difficult to get right. Fix it this time.
Melanie
2011-11-07
1
-1
/
+1
*
Fix build break
Melanie
2011-11-07
1
-1
/
+1
*
Fix up failing test to compensate for changed sit target offset
Melanie
2011-11-06
1
-2
/
+2
*
Convert SendKillObject to take a list of uint rather than sending one
Melanie
2011-11-06
1
-1
/
+1
*
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
2011-11-05
2
-3
/
+40
*
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
2011-10-25
2
-1
/
+2
*
refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...
Justin Clark-Casey (justincc)
2011-10-22
1
-1
/
+1
*
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
2011-10-19
2
-2
/
+2
*
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
2011-10-17
1
-3
/
+1
*
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
2011-10-17
2
-2
/
+23
*
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2011-10-17
2
-0
/
+42
*
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
2011-10-14
1
-1
/
+1
*
Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree ob...
Dan Lake
2011-10-04
1
-14
/
+2
*
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2011-10-03
1
-4
/
+2
*
Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
2011-09-22
2
-75
/
+4
*
Move code which handles NPC movement into Scene so that this can also be used...
Justin Clark-Casey (justincc)
2011-09-21
1
-1
/
+1
*
When calling osNpcMoveTo(), rotate the avatar in the direction of travel.
Justin Clark-Casey (justincc)
2011-09-21
1
-4
/
+12
*
Fix test failure. Oversight in setting up the tests themselves.
Justin Clark-Casey (justincc)
2011-09-08
1
-1
/
+2
*
Centralize module setup for NPC tests.
Justin Clark-Casey (justincc)
2011-09-08
1
-41
/
+21
*
Remember to set and unset the fire and forget method at the top of the attach...
Justin Clark-Casey (justincc)
2011-09-08
1
-2
/
+10
*
Use scene presence agent id for rezzed object ownership rather than item owner.
Justin Clark-Casey (justincc)
2011-09-08
1
-0
/
+77
*
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-1
/
+0
*
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
1
-5
/
+1
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