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My fork of OpenSim for IG and DG, called SledjChisl.
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Merge commit '146322eb34c15a5722cfe42dd012821ddf441fe6' into bigmerge
Melanie
2011-10-12
1
-7
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+5
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Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree ob...
Dan Lake
2011-10-04
1
-14
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+2
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Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge
Melanie
2011-10-11
1
-4
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+2
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Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2011-10-03
1
-4
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+2
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Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmerge
Melanie
2011-10-11
2
-75
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+4
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Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
2011-09-22
2
-75
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+4
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Merge commit '241e07d006fad1b54e088d8a9ddede0b98a1e800' into bigmerge
Melanie
2011-10-11
1
-1
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+1
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Move code which handles NPC movement into Scene so that this can also be used...
Justin Clark-Casey (justincc)
2011-09-21
1
-1
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+1
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Merge commit '8159fd7110459246ff61a41800899f5d854eceee' into bigmerge
Melanie
2011-10-11
1
-4
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+12
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When calling osNpcMoveTo(), rotate the avatar in the direction of travel.
Justin Clark-Casey (justincc)
2011-09-21
1
-4
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+12
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Bring us up to date.
Tom
2011-09-14
1
-14
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+80
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Fix test failure. Oversight in setting up the tests themselves.
Justin Clark-Casey (justincc)
2011-09-08
1
-1
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+2
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Centralize module setup for NPC tests.
Justin Clark-Casey (justincc)
2011-09-08
1
-41
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+21
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Remember to set and unset the fire and forget method at the top of the attach...
Justin Clark-Casey (justincc)
2011-09-08
1
-2
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+10
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Use scene presence agent id for rezzed object ownership rather than item owner.
Justin Clark-Casey (justincc)
2011-09-08
1
-0
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+77
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First set of merge fixes
Tom
2011-09-07
1
-101
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+101
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Resolve merge commits, stage 1
Tom
2011-09-04
4
-47
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+265
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Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-1
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+0
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move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
1
-5
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+1
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Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
1
-7
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+3
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refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-1
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+1
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Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
2011-08-19
1
-1
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+5
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Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
1
-1
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+1
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Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
2011-08-17
1
-0
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+10
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minor: On "login disable/enable" always tell the user the final login status,...
Justin Clark-Casey (justincc)
2011-08-12
1
-3
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+3
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When saving appearance, only save the baked textures, not the other face text...
Justin Clark-Casey (justincc)
2011-08-12
1
-1
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+1
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Fix kicking of NPCs via "kick user" console command.
Justin Clark-Casey (justincc)
2011-08-12
1
-0
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+2
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add regression test for osNpcCreate when cloning an in-region avatar
Justin Clark-Casey (justincc)
2011-08-11
2
-31
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+8
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eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...
Justin Clark-Casey (justincc)
2011-08-11
1
-1
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+6
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instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...
Justin Clark-Casey (justincc)
2011-08-11
1
-1
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+1
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Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
2
-5
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+4
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Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
3
-13
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+29
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early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
3
-5
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+5
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Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
2011-08-10
1
-1
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+1
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implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
2011-08-10
1
-3
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+34
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When an NPC appearance is loaded, rez the attachments too
Justin Clark-Casey (justincc)
2011-08-09
1
-0
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+1
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When an NPC is created, stop telling neighbouring regions to expect a child a...
Justin Clark-Casey (justincc)
2011-08-09
2
-13
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+3
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Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2011-08-09
2
-1
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+30
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refactor: Change SceneHelpers.AddClient() to AddScenePresence().
Justin Clark-Casey (justincc)
2011-08-06
1
-2
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+2
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rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
1
-5
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+5
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rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
1
-6
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+6
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if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+12
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if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
2011-08-04
1
-3
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+7
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move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+1
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move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+1
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Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+1
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When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
2011-08-04
2
-2
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+5
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extend npc move test to check a second movement
Justin Clark-Casey (justincc)
2011-08-04
1
-2
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+21
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Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+1
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remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
2011-08-03
1
-1
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+5
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