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* Put config to enable disable [NPC] module.Justin Clark-Casey (justincc)2011-08-031-4/+7
| | | | Default is disabled. You will need to explicitly enable to toy with this.
* Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)2011-08-031-11/+48
| | | | | | Avatar moves and stops. However, will stop in mid stride. And if the move to position is in the air, avatar will continue to make vain and quite hilarious attempts to take off (but never doing so). Clearly more work is needed.
* Partially fix autopilot/go hereJustin Clark-Casey (justincc)2011-08-022-1/+11
| | | | | | | This now works again except that it requires a click or avatar mvmt to get going This is because the ScenePresence.HandleAgentUpdate() method doesn't trigger until the client does something significant, at which point autopilot takes over. Even clicking is enough to trigger. This will be improved presently.
* Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-021-1/+0
| | | | This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
* Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)2011-08-012-7/+41
| | | | | | Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing). Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing. Extended TestCreate() to check this.
* Fix LLTextBox to work with the updated libOMVMelanie2011-07-231-1/+1
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* Create a very basic initial test which just creates an 'npc' and tests that ↵Justin Clark-Casey (justincc)2011-07-022-2/+72
| | | | the scene presence exists
* refactor: simplify existing npc code by creating them directly rather than ↵Justin Clark-Casey (justincc)2011-07-021-102/+37
| | | | | | indirectly via a timer no obvious reason for doing this asynchonously, especially as the caller was sleeping in order to pick up the response anyway!
* Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-291-33/+74
| | | | | | This now creates an avatar but appearance is always cloudy. Move doesn't work. Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
* Fill in the new OwnerData field in the LLUDP ScriptDialog message.Justin Clark-Casey (justincc)2011-05-311-1/+1
| | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-05-211-3/+3
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* convert tabs to spacesJustin Clark-Casey (justincc)2011-05-171-2/+2
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* Fixup documentation for AutoBackupModule.Kim King2011-05-171-7/+4
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* AutoBackupModule: Implement per-region settings in Regions.ini.Sean McNamara2011-05-021-105/+186
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* First pass at fixing justincc's feedback v2 ( ↵Sean McNamara2011-05-022-768/+868
| | | | | | http://opensimulator.org/mantis/view.php?id=5440 ) Fixing everything here (I think) except the per-region config. That's next.
* Wait for OnOarFileSaved event callback before executing scriptSean McNamara2011-04-262-8/+29
| | | | | | | We want to execute the (optional) user script after I/O is done on the oar. I wasn't aware that ArchiveRegion is asynchronous -- now I am. Should fully resolve comment 0018290 at http://opensimulator.org/mantis/view.php?id=5440
* Merge git://opensimulator.org/git/opensimSean McNamara2011-04-231-9/+3
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| * First pass at moving object property requests into a queue similarMic Bowman2011-04-121-9/+3
| | | | | | | | | | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
* | AutoBackup: Removed unneeded imports.Sean McNamara2011-04-231-1/+0
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* | Fix most issues raised by justincc: ↵Sean McNamara2011-04-232-764/+854
| | | | | | | | http://opensimulator.org/mantis/view.php?id=5440
* | Fixup the global defaults config parsing code.Sean McNamara2011-04-121-15/+25
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* | Fix NREs harder.Sean McNamara2011-04-111-16/+23
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* | Fix some NREs on certain paths.Sean McNamara2011-04-111-6/+22
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* | AutoBackup: Support region-independent settings too.Sean McNamara2011-04-111-57/+175
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* | Merge git://opensimulator.org/git/opensimSean McNamara2011-04-101-1/+1
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| * Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-251-1/+1
| | | | | | | | | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
* | Fix small bug with remove region; update settings docs.Sean McNamara2011-02-281-6/+8
| | | | | | | | Our impl of IRegionModuleBase.RemoveRegion didn't remove the scene from the states map.
* | First pass at busy heuristics. Compile-tested only.Sean McNamara2011-02-281-6/+63
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* | Be smarter about stopping timers. Cleanup formatting.Sean McNamara2011-02-281-277/+225
| | | | | | | | | | Use a boolean flag to tell timers that fire after IRegionModuleBase.Close() is called that they should not execute. Also, I used MonoDevelop's auto-formatting feature to format the code uniformly. No guarantee about variable names though.
* | First working commit of AutoBackupModule.Sean McNamara2011-02-261-11/+23
| | | | | | | | It seems to do something! Heuristics are still TODO, but this is alpha 1.
* | Start the timer. (Could it be that simple?)Sean McNamara2011-02-251-0/+1
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* | s/True/trueSean McNamara2011-02-251-1/+1
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* | Make timer auto-respawn.Sean McNamara2011-02-251-3/+6
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* | Config works, but timer isn't firing. Hmm.Sean McNamara2011-02-251-5/+7
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* | Try to fix config one more time.Sean McNamara2011-02-251-11/+14
| | | | | | | | Note that the way we specify settings has changed significantly here.
* | More relevant console messages, and maybe fix config problemSean McNamara2011-02-191-19/+6
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* | Fix an actual bug in the timer interval calculation (minutes -> msec)Sean McNamara2011-02-191-3/+15
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* | More debug messagesSean McNamara2011-02-191-0/+10
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* | Fix config source stuff harder (debug console prints only; no fix yet)Sean McNamara2011-02-191-0/+11
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* | Fix config source by taking it from InitializeSean McNamara2011-02-191-1/+3
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* | Add [Modules] option for unconditionally disabling entire module globally ↵Sean McNamara2011-02-191-1/+24
| | | | | | | | (for easy configuration)
* | Let GetNextFile do all the string-building work for SEQUENTIAL.Sean McNamara2011-02-191-1/+1
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* | First cut of AutoBackupModule; only compile-tested so farSean McNamara2011-02-191-0/+540
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* Honor check of m_Enabled in WorldViewModule.Diva Canto2011-02-051-0/+3
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* Implement SendPlacesReplyMelanie2010-12-301-0/+4
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* * Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)2010-12-211-0/+4
| | | | | | * Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time. * Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes. * The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
* Merge branch 'opensim-master' into dev-appearanceMaster ScienceSim2010-10-281-2/+0
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| * Remove a bit of dead code relating to ObjectCapacityMelanie2010-10-211-2/+0
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* | Major refactoring of appearance handling.Master ScienceSim2010-10-202-9/+9
|/ | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie2010-10-062-3/+7
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