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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Simplify friends caching by only doing this for root agents - no functions re...Justin Clark-Casey (justincc)2012-03-281-1/+1
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)2012-03-211-5/+0
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)2012-03-201-7/+5
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Factor out common default animations code into SLUtil. LLClientView now make...Justin Clark-Casey (justincc)2012-03-091-34/+2
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fix for NPC not playing internal animationssatguru srivastava2012-03-091-1/+36
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Simplify NPCModuleTests code by putting the NPCModule in an instance variable...Justin Clark-Casey (justincc)2012-03-061-61/+56
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...Justin Clark-Casey (justincc)2012-03-062-9/+57
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix some logic mistakes where firstly osNpcCreate() without options was creat...Justin Clark-Casey (justincc)2012-02-161-2/+2
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake2012-02-141-6/+6
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...Justin Clark-Casey (justincc)2012-02-091-8/+7
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)2012-02-091-0/+3
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-031-1/+1
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| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?i...PixelTomsen2012-02-031-1/+1
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ...Justin Clark-Casey (justincc)2012-02-031-14/+16
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-021-1/+1
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove IClientAPI from the money module. It was only used to pass in theMelanie2012-01-281-2/+2
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)2012-01-283-10/+32
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Telehub Support:BlueWall2012-01-201-0/+5
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add remove test for unowned avatarsJustin Clark-Casey (justincc)2012-01-121-0/+20
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add permissions checks for owned avatars to all other osNpc* functions.Justin Clark-Casey (justincc)2012-01-121-4/+1
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...Justin Clark-Casey (justincc)2012-01-121-13/+36
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie2012-01-063-11/+36
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake2011-12-121-1/+1
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement handler for TeleportCancel inbound packetMelanie2011-12-101-0/+1
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2011-12-081-1/+4
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...Justin Clark-Casey (justincc)2011-12-051-1/+1
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Line endingsDan Lake2011-11-231-101/+101
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Correct test failure in sit position check of TestSitAndStandWithNoTarget()Justin Clark-Casey (justincc)2011-11-071-1/+3
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | That such a trivial change can be so difficult to get right. Fix it this time.Melanie2011-11-071-1/+1
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix build breakMelanie2011-11-071-1/+1
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix up failing test to compensate for changed sit target offsetMelanie2011-11-061-2/+2
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-052-3/+40
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)2011-10-252-1/+2
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...Justin Clark-Casey (justincc)2011-10-221-1/+1
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-192-2/+2
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...Justin Clark-Casey (justincc)2011-10-171-3/+1
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-172-2/+23
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-172-0/+42
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)2011-10-141-1/+1
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree ob...Dan Lake2011-10-041-14/+2
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-031-4/+2
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-222-75/+4
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)2011-09-211-1/+1
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* | | | | | | | | | | | | | | | | | | | | | | | | | | When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)2011-09-211-4/+12
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* | | | | | | | | | | | | | | | | | | | | | | | | | Fix test failure. Oversight in setting up the tests themselves.Justin Clark-Casey (justincc)2011-09-081-1/+2
* | | | | | | | | | | | | | | | | | | | | | | | | | Centralize module setup for NPC tests.Justin Clark-Casey (justincc)2011-09-081-41/+21
* | | | | | | | | | | | | | | | | | | | | | | | | | Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)2011-09-081-2/+10
* | | | | | | | | | | | | | | | | | | | | | | | | | Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)2011-09-081-0/+77
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* | | | | | | | | | | | | | | | | | | | | | | | | Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-1/+0