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My fork of OpenSim for IG and DG, called SledjChisl.
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*
Merge branch 'master' of /home/opensim/var/repo/opensim
BlueWall
2012-04-26
1
-2
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+2
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Minor improvements to logging
Oren Hurvitz
2012-04-24
1
-2
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+2
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Add a version of osNpcSay that takes a channel number Mantis 5747
Talun
2012-04-26
2
-9
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+55
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refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...
Justin Clark-Casey (justincc)
2012-03-31
1
-1
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+1
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Add back parts of reverted changes that were not concerned with child agent c...
Justin Clark-Casey (justincc)
2012-03-29
1
-1
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+1
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Revert "Simplify friends caching by only doing this for root agents - no func...
Justin Clark-Casey (justincc)
2012-03-29
1
-1
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+1
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Simplify friends caching by only doing this for root agents - no functions re...
Justin Clark-Casey (justincc)
2012-03-28
1
-1
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+1
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Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
2012-03-21
1
-5
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+0
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Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
2012-03-20
1
-7
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+5
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Factor out common default animations code into SLUtil. LLClientView now make...
Justin Clark-Casey (justincc)
2012-03-09
1
-34
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+2
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fix for NPC not playing internal animations
satguru srivastava
2012-03-09
1
-1
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+36
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Simplify NPCModuleTests code by putting the NPCModule in an instance variable...
Justin Clark-Casey (justincc)
2012-03-06
1
-61
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+56
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Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...
Justin Clark-Casey (justincc)
2012-03-06
2
-9
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+57
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Fix some logic mistakes where firstly osNpcCreate() without options was creat...
Justin Clark-Casey (justincc)
2012-02-16
1
-2
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+2
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Refactor appearance saving for NPC to use AvatarFactoryModule interface.
Dan Lake
2012-02-14
1
-6
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+6
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If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...
Justin Clark-Casey (justincc)
2012-02-09
1
-8
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+7
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minor: put in commented out logging statements for future reuse
Justin Clark-Casey (justincc)
2012-02-09
1
-0
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+3
*
Merge branch 'master' of /home/opensim/src/opensim
BlueWall
2012-02-03
1
-1
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+1
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Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?i...
PixelTomsen
2012-02-03
1
-1
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+1
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Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ...
Justin Clark-Casey (justincc)
2012-02-03
1
-14
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+16
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Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
Melanie
2012-02-02
1
-1
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+1
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Remove IClientAPI from the money module. It was only used to pass in the
Melanie
2012-01-28
1
-2
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+2
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Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
Justin Clark-Casey (justincc)
2012-01-28
3
-10
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+32
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Telehub Support:
BlueWall
2012-01-20
1
-0
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+5
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Add remove test for unowned avatars
Justin Clark-Casey (justincc)
2012-01-12
1
-0
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+20
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Add permissions checks for owned avatars to all other osNpc* functions.
Justin Clark-Casey (justincc)
2012-01-12
1
-4
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+1
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refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...
Justin Clark-Casey (justincc)
2012-01-12
1
-13
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+36
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Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...
Melanie
2012-01-06
3
-11
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+36
*
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...
Dan Lake
2011-12-12
1
-1
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+1
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Implement handler for TeleportCancel inbound packet
Melanie
2011-12-10
1
-0
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+1
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On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
2011-12-08
1
-1
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+4
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Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...
Justin Clark-Casey (justincc)
2011-12-05
1
-1
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+1
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Line endings
Dan Lake
2011-11-23
1
-101
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+101
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Correct test failure in sit position check of TestSitAndStandWithNoTarget()
Justin Clark-Casey (justincc)
2011-11-07
1
-1
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+3
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That such a trivial change can be so difficult to get right. Fix it this time.
Melanie
2011-11-07
1
-1
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+1
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Fix build break
Melanie
2011-11-07
1
-1
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+1
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Fix up failing test to compensate for changed sit target offset
Melanie
2011-11-06
1
-2
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+2
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Convert SendKillObject to take a list of uint rather than sending one
Melanie
2011-11-06
1
-1
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+1
*
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
2011-11-05
2
-3
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+40
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Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
2011-10-25
2
-1
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+2
*
refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...
Justin Clark-Casey (justincc)
2011-10-22
1
-1
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+1
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Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
2011-10-19
2
-2
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+2
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refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
2011-10-17
1
-3
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+1
*
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
2011-10-17
2
-2
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+23
*
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2011-10-17
2
-0
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+42
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refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
2011-10-14
1
-1
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+1
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Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree ob...
Dan Lake
2011-10-04
1
-14
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+2
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Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2011-10-03
1
-4
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+2
*
Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
2011-09-22
2
-75
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+4
*
Move code which handles NPC movement into Scene so that this can also be used...
Justin Clark-Casey (justincc)
2011-09-21
1
-1
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+1
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