| Commit message (Expand) | Author | Files | Lines |
2011-09-08 | Use scene presence agent id for rezzed object ownership rather than item owner. | Justin Clark-Casey (justincc) | 1 | -0/+77 |
2011-09-01 | Eliminate pointless checks of SOG.RootPart != null | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-08-31 | move common code into AttachmentsModule.DeleteAttachmentsFromScene() | Justin Clark-Casey (justincc) | 1 | -5/+1 |
2011-08-31 | Make SP.Attachments available as sp.GetAttachments() instead. | Justin Clark-Casey (justincc) | 1 | -7/+3 |
2011-08-30 | refactor: Move ScenePresence.RezAttachments() into AttachmentsModule | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-19 | Stop NPC's getting hypergrid like names in some circumstances. | Justin Clark-Casey (justincc) | 1 | -1/+5 |
2011-08-18 | Don't try to save changed attachment states when an NPC with attachments is r... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-17 | Fix issue where loading a new appearance onto an NPC would not remove the pre... | Justin Clark-Casey (justincc) | 1 | -0/+10 |
2011-08-12 | minor: On "login disable/enable" always tell the user the final login status,... | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2011-08-12 | When saving appearance, only save the baked textures, not the other face text... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-12 | Fix kicking of NPCs via "kick user" console command. | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-08-11 | add regression test for osNpcCreate when cloning an in-region avatar | Justin Clark-Casey (justincc) | 2 | -31/+8 |
2011-08-11 | eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca... | Justin Clark-Casey (justincc) | 1 | -1/+6 |
2011-08-11 | instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-11 | Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a... | Justin Clark-Casey (justincc) | 2 | -5/+4 |
2011-08-10 | Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() | Justin Clark-Casey (justincc) | 3 | -13/+29 |
2011-08-10 | early code to allow scripts to force npcs not to fly when moving to target | Justin Clark-Casey (justincc) | 3 | -5/+5 |
2011-08-10 | Stop trying to deregister caps or close child agents when an NPC is removed | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-10 | implement osNpcStopMoveTo() to cancel any current move target | Justin Clark-Casey (justincc) | 1 | -3/+34 |
2011-08-09 | When an NPC appearance is loaded, rez the attachments too | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-08-09 | When an NPC is created, stop telling neighbouring regions to expect a child a... | Justin Clark-Casey (justincc) | 2 | -13/+3 |
2011-08-09 | Implement first draft functions for saving and loading NPC appearance from st... | Justin Clark-Casey (justincc) | 2 | -1/+30 |
2011-08-06 | refactor: Change SceneHelpers.AddClient() to AddScenePresence(). | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-08-06 | rename TestHelper => TestHelpers for consistency | Justin Clark-Casey (justincc) | 1 | -5/+5 |
2011-08-06 | rename test SceneSetupHelpers -> SceneHelpers for consistency | Justin Clark-Casey (justincc) | 1 | -6/+6 |
2011-08-04 | if an NPC target is set to a ground location, then automatically land them wh... | Justin Clark-Casey (justincc) | 1 | -1/+12 |
2011-08-04 | if an NPC move to target is above the terrain then make it fly to destination | Justin Clark-Casey (justincc) | 1 | -3/+7 |
2011-08-04 | move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate() | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-04 | move reset code out of HandleMoveToTargetUpdate() so that we only call it whe... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-04 | Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-04 | When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t... | Justin Clark-Casey (justincc) | 2 | -2/+5 |
2011-08-04 | extend npc move test to check a second movement | Justin Clark-Casey (justincc) | 1 | -2/+21 |
2011-08-04 | Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-03 | remove move to duck walk compensation - no longer required. | Justin Clark-Casey (justincc) | 1 | -1/+5 |
2011-08-03 | rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM... | Justin Clark-Casey (justincc) | 2 | -2/+2 |
2011-08-03 | extend move test to check avatar is moving in the right direction after setti... | Justin Clark-Casey (justincc) | 1 | -0/+13 |
2011-08-03 | extend move test to check one beat of the simulator without actually asking t... | Justin Clark-Casey (justincc) | 1 | -1/+7 |
2011-08-03 | Add passing but incomplete NPC move regression test | Justin Clark-Casey (justincc) | 1 | -47/+25 |
2011-08-03 | stop avatar service being set up in NPC TestCreate() - it's no longer used | Justin Clark-Casey (justincc) | 1 | -6/+48 |
2011-08-03 | refactor: rename the move to position methods to move to target to be consist... | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2011-08-03 | get rid of vestigal move to parameters | Justin Clark-Casey (justincc) | 2 | -2/+2 |
2011-08-03 | enable the NPC module for its regression test | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-08-03 | Put config to enable disable [NPC] module. | Justin Clark-Casey (justincc) | 1 | -4/+7 |
2011-08-03 | Do a partial fix/implementation of OSSL osNpcMoveTo() | Justin Clark-Casey (justincc) | 1 | -11/+48 |
2011-08-02 | Partially fix autopilot/go here | Justin Clark-Casey (justincc) | 2 | -1/+11 |
2011-08-02 | Get rid of AvatarAppearance.Owner to simplify the code. | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-08-01 | Get osNpcCreate appearance working with avatars that are currently in the scene. | Justin Clark-Casey (justincc) | 2 | -7/+41 |
2011-07-23 | Fix LLTextBox to work with the updated libOMV | Melanie | 1 | -1/+1 |
2011-07-02 | Create a very basic initial test which just creates an 'npc' and tests that t... | Justin Clark-Casey (justincc) | 2 | -2/+72 |
2011-07-02 | refactor: simplify existing npc code by creating them directly rather than in... | Justin Clark-Casey (justincc) | 1 | -102/+37 |