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path: root/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs (unfollow)
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2020-09-09Remove useless executable bit that Windows adds.onefang1-0/+0
2019-10-22remove some more useless NULL argumentsUbitUmarov1-2/+2
2019-08-20Massive console refactor. Greatly simplify interface.Melanie1-2/+2
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-112/+10
2018-04-06.. and yes i forgot a file.. again :(UbitUmarov1-1/+0
2017-06-07remove some more dead scene optionsUbitUmarov1-78/+0
2017-06-07remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ↵UbitUmarov1-12/+0
a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-16/+16
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-20/+122
2016-07-06finish removing child-repri optionUbitUmarov1-2/+0
2016-07-06 add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov1-10/+0
prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
2015-12-19 establish a minimun for ReprioritizationDistanceUbitUmarov1-1/+1
2015-09-02seems to compile ( tests comented out)UbitUmarov1-2/+2
2015-03-22Varregion: first cut at removing Border class checks for region crossings.Robert Adams1-32/+1
Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
2014-08-26Implement experimental non-default mechanism to update scene via a timer ↵Justin Clark-Casey (justincc)1-31/+50
rather than a persistent thread with sleep. This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available. Can currently only be activated by setting "debug scene set update-on-timer true". Can be switched between timer and thread with sleep updates whilst the scene is running.
2014-08-06refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance ↵Justin Clark-Casey (justincc)1-6/+6
for better accuracy and consistency with other similar parameters
2014-07-29Implement "scene debug set root-upd-per" for dropping 1 in N root agent ↵Justin Clark-Casey (justincc)1-5/+17
updates except to originator For experimental purposes. Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents.
2014-07-29Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.Justin Clark-Casey (justincc)1-0/+12
Allows experiments in manually reducing updates under heavy load. Activated by "debug scene set client-upd-per" console command. In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded.
2014-07-29Add "debug scene set appear-refresh true|false" to control whether periodic ↵Justin Clark-Casey (justincc)1-0/+12
appearance refresh is active. Corresponds to ResendAppearnceUpdates setting in [Appearance] in OpenSim.ini This was originally implemented to alleviate cloud appearance problems but could be too expensive with large numbers of avatars.
2014-07-29Make it possible to change avatar position update, rotation and velocity ↵Justin Clark-Casey (justincc)1-21/+57
tolerances on the fly. This is done via "debug scene set client-pos-upd, client-rot-upd, client-vel-upd". For testing purposes.
2014-07-29minor: make "debug scene set" usage command accurate again from last commit ↵Justin Clark-Casey (justincc)1-2/+1
f6f7585
2014-07-29Add a "debug scene set child-repri <double>" command that allows child ↵Justin Clark-Casey (justincc)1-16/+28
reprioritization distance to be changed on the fly. This governs when child agent position changes are sent to neighbouring regions. Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini For test purposes.
2014-02-15Rewrite of mega-region code to use new form of border checking.Robert Adams1-31/+0
This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)
2013-03-23Add "show borders" command to show the borders of a region.Justin Clark-Casey (justincc)1-0/+31
This is relevant to mega-regions where the borders are very different to a regular region. Also adds some method doc and other code comments.
2013-01-25Fix use of scene debug commands when region is set to root or a specific ↵Justin Clark-Casey (justincc)1-15/+12
region where there is more than one region on the simulator.
2013-01-25Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)1-0/+11
Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yet
2013-01-25Fix a regression in the last few scene commands changes where setting these ↵Justin Clark-Casey (justincc)1-52/+2
via the viewer estate dialog stopped working. Forgot to register the new interface. Also removes some code which got included by adpating an existing module.
2013-01-25Add "debug scene get" console command to list current scene optionsJustin Clark-Casey (justincc)1-2/+43
2013-01-25Move scene debug commands into separate module. Command changes from "debug ↵Justin Clark-Casey (justincc)1-48/+88
scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
2013-01-04Add "show animations" console command for debug purposes.Justin Clark-Casey (justincc)1-0/+1
This shows the current animation sequence and default anims for avatars.
2013-01-02Add "show animations" console command for debug purposes.Justin Clark-Casey (justincc)1-0/+1
This shows the current animation sequence and default anims for avatars.
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus1-1/+1
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-10-19minor: Increase attachment name field from 36 to 50 chars in "attachments ↵Justin Clark-Casey (justincc)1-1/+1
show" report
2012-07-25Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)1-1/+1
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-05-23refactor: Rename ConsoleTableRow and ConsoleTableColumn to ↵Justin Clark-Casey (justincc)1-6/+6
ConsoleDisplayTableRow and ConsoleDisplayTableColumn
2012-05-23refactor: rename ConsoleTable -> ConsoleDisplayTable for clarityJustin Clark-Casey (justincc)1-1/+1
2012-05-10Add ConsoleTable framework class for future uniform formatting of console ↵Justin Clark-Casey (justincc)1-8/+26
output tables. Still subject to change - if you use this be prepared to change your output code if/when the methods change. Make new "attachments show" command use this.
2012-05-10Add "attachments" show console command that will show the server's record of ↵Justin Clark-Casey (justincc)1-0/+177
which attachments an in-scene avatar has. For debugging purposes.