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* | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix up failing test to compensate for changed sit target offset | Melanie | 2011-11-06 | 1 | -2/+2 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | Convert SendKillObject to take a list of uint rather than sending one | Melanie | 2011-11-06 | 1 | -1/+1 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | Fix NPC sitting for prims without a sit target. | Justin Clark-Casey (justincc) | 2011-11-05 | 2 | -3/+40 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss... | Justin Clark-Casey (justincc) | 2011-10-22 | 1 | -1/+1 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ... | Dan Lake | 2011-10-19 | 2 | -2/+2 | |
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* | | | | | | | | | | | | | | | | | | | | | | | refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w... | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -3/+1 | |
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* | | | | | | | | | | | | | | | | | | | | | | Implement osNpcStand(<npc-id>) | Justin Clark-Casey (justincc) | 2011-10-17 | 2 | -2/+23 | |
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* | | | | | | | | | | | | | | | | | | | | | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 2011-10-17 | 2 | -0/+42 | |
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* | | | | | | | | | | | | | | | | | | | | refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s... | Justin Clark-Casey (justincc) | 2011-10-14 | 1 | -1/+1 | |
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* | | | | | | | | | | | | | | | | | | | Removed redundant code in AttachmentsModule and simplified interfaces which c... | Dan Lake | 2011-10-03 | 1 | -4/+2 | |
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* | | | | | | | | | | | | | | | | | | Reinstate option to land an npc when it reaches a target. | Justin Clark-Casey (justincc) | 2011-09-22 | 2 | -75/+4 | |
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* | | | | | | | | | | | | | | | | | Move code which handles NPC movement into Scene so that this can also be used... | Justin Clark-Casey (justincc) | 2011-09-21 | 1 | -1/+1 | |
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* | | | | | | | | | | | | | | | | When calling osNpcMoveTo(), rotate the avatar in the direction of travel. | Justin Clark-Casey (justincc) | 2011-09-21 | 1 | -4/+12 | |
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* | | | | | | | | | | | | | | | Fix test failure. Oversight in setting up the tests themselves. | Justin Clark-Casey (justincc) | 2011-09-08 | 1 | -1/+2 | |
* | | | | | | | | | | | | | | | Centralize module setup for NPC tests. | Justin Clark-Casey (justincc) | 2011-09-08 | 1 | -41/+21 | |
* | | | | | | | | | | | | | | | Remember to set and unset the fire and forget method at the top of the attach... | Justin Clark-Casey (justincc) | 2011-09-08 | 1 | -2/+10 | |
* | | | | | | | | | | | | | | | Use scene presence agent id for rezzed object ownership rather than item owner. | Justin Clark-Casey (justincc) | 2011-09-08 | 1 | -0/+77 | |
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* | | | | | | | | | | | | | | move common code into AttachmentsModule.DeleteAttachmentsFromScene() | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -5/+1 | |
* | | | | | | | | | | | | | | Make SP.Attachments available as sp.GetAttachments() instead. | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -7/+3 | |
* | | | | | | | | | | | | | | refactor: Move ScenePresence.RezAttachments() into AttachmentsModule | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | Stop NPC's getting hypergrid like names in some circumstances. | Justin Clark-Casey (justincc) | 2011-08-19 | 1 | -1/+5 | |
* | | | | | | | | | | | | | | Don't try to save changed attachment states when an NPC with attachments is r... | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | Fix issue where loading a new appearance onto an NPC would not remove the pre... | Justin Clark-Casey (justincc) | 2011-08-17 | 1 | -0/+10 | |
* | | | | | | | | | | | | | | minor: On "login disable/enable" always tell the user the final login status,... | Justin Clark-Casey (justincc) | 2011-08-12 | 1 | -3/+3 | |
* | | | | | | | | | | | | | | When saving appearance, only save the baked textures, not the other face text... | Justin Clark-Casey (justincc) | 2011-08-12 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | Fix kicking of NPCs via "kick user" console command. | Justin Clark-Casey (justincc) | 2011-08-12 | 1 | -0/+2 | |
* | | | | | | | | | | | | | | add regression test for osNpcCreate when cloning an in-region avatar | Justin Clark-Casey (justincc) | 2011-08-11 | 2 | -31/+8 | |
* | | | | | | | | | | | | | | eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -1/+6 | |
* | | | | | | | | | | | | | | instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a... | Justin Clark-Casey (justincc) | 2011-08-11 | 2 | -5/+4 | |
* | | | | | | | | | | | | | | Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() | Justin Clark-Casey (justincc) | 2011-08-10 | 3 | -13/+29 | |
* | | | | | | | | | | | | | | early code to allow scripts to force npcs not to fly when moving to target | Justin Clark-Casey (justincc) | 2011-08-10 | 3 | -5/+5 | |
* | | | | | | | | | | | | | | Stop trying to deregister caps or close child agents when an NPC is removed | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | implement osNpcStopMoveTo() to cancel any current move target | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -3/+34 | |
* | | | | | | | | | | | | | | When an NPC appearance is loaded, rez the attachments too | Justin Clark-Casey (justincc) | 2011-08-09 | 1 | -0/+1 | |
* | | | | | | | | | | | | | | When an NPC is created, stop telling neighbouring regions to expect a child a... | Justin Clark-Casey (justincc) | 2011-08-09 | 2 | -13/+3 | |
* | | | | | | | | | | | | | | Implement first draft functions for saving and loading NPC appearance from st... | Justin Clark-Casey (justincc) | 2011-08-09 | 2 | -1/+30 | |
* | | | | | | | | | | | | | | refactor: Change SceneHelpers.AddClient() to AddScenePresence(). | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -2/+2 | |
* | | | | | | | | | | | | | | rename TestHelper => TestHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -5/+5 | |
* | | | | | | | | | | | | | | rename test SceneSetupHelpers -> SceneHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -6/+6 | |
* | | | | | | | | | | | | | | if an NPC target is set to a ground location, then automatically land them wh... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+12 | |
* | | | | | | | | | | | | | | if an NPC move to target is above the terrain then make it fly to destination | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -3/+7 | |
* | | | | | | | | | | | | | | move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate() | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | move reset code out of HandleMoveToTargetUpdate() so that we only call it whe... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t... | Justin Clark-Casey (justincc) | 2011-08-04 | 2 | -2/+5 | |
* | | | | | | | | | | | | | | extend npc move test to check a second movement | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -2/+21 | |
* | | | | | | | | | | | | | | Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | remove move to duck walk compensation - no longer required. | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -1/+5 | |
* | | | | | | | | | | | | | | rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM... | Justin Clark-Casey (justincc) | 2011-08-03 | 2 | -2/+2 |