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path: root/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs (unfollow)
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2016-06-28fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation...UbitUmarov1-4/+5
2015-10-08 change NPC restriction options default from restricted to all allowed, as ma...UbitUmarov1-10/+4
2015-09-30 add several options for NPC creation so abusive use can be reduced (restrict...UbitUmarov1-0/+26
2015-09-02seems to compile ( tests comented out)UbitUmarov1-4/+0
2015-04-18Avoid deadlock in NPCModule between DeleteNPC and GetNPC on m_avatarstglion1-10/+14
2014-12-04Allow scripts in attachments on an owned NPC to call NPC functions on that NPCJustin Clark-Casey (justincc)1-1/+8
2014-09-12When osNpcMoveToTarget() is called for a sitting avatar then silently do noth...Justin Clark-Casey (justincc)1-0/+3
2014-08-02dont fire a thread on npc creation keeping the main one just waitingUbitUmarov1-5/+6
2014-05-01Fix issue where only one of multiple attachments on the same attachpoint for ...Justin Clark-Casey (justincc)1-2/+1
2014-02-01Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this ...dahlia1-2/+24
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)1-1/+1
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)1-1/+1
2013-09-19minor: Stop debug logging whenever an npc is moved, other npc log related for...Justin Clark-Casey (justincc)1-16/+15
2013-08-12Get rid of issue where removing NPCs would through an exception by routing cl...Justin Clark-Casey (justincc)1-1/+3
2013-07-16Attachments module only registers when enabled. This enables alternative atta...Dan Lake1-2/+4
2012-11-12Cleanup on region modules: gave short node id's to all of them.Diva Canto1-1/+1
2012-11-11document & 80-character width terminal formattingSignpostMarv1-49/+80
2012-11-11converting NPC module to ISharedRegionModuleSignpostMarv1-9/+22
2012-08-14Prevent race conditions when one thread removes an NPC SP before another thre...Justin Clark-Casey (justincc)1-34/+30
2012-08-14Remove NPC debug spamMelanie1-7/+7
2012-08-14Removed more spammy NPC crapMelanie1-1/+1
2012-08-14Comment spammy debugMelanie1-3/+3
2012-07-06Mantis 6063 osNpcTouch.Talun1-0/+10
2012-05-07remove default values from prior commit since mono cant deal with themdahlia1-1/+1
2012-05-06add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for m...dahlia1-1/+2
2012-04-26Add a version of osNpcSay that takes a channel number Mantis 5747Talun1-1/+42
2012-04-24Minor improvements to loggingOren Hurvitz1-2/+2
2012-04-18Allow scripts in attachments owned by the NPC to control the NPCMelanie1-1/+7
2012-03-06Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...Justin Clark-Casey (justincc)1-8/+12
2012-02-27Fix NPC appearance setting to include attachments againMelanie1-1/+4
2012-02-16Fix some logic mistakes where firstly osNpcCreate() without options was creat...Justin Clark-Casey (justincc)1-2/+2
2012-02-14Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake1-6/+6
2012-02-09If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...Justin Clark-Casey (justincc)1-8/+7
2012-02-09minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)1-0/+3
2012-02-08Push more NPC stuff into threadsMelanie1-15/+22
2012-02-03Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ...Justin Clark-Casey (justincc)1-14/+16
2012-01-28Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)1-2/+19
2012-01-12Add permissions checks for owned avatars to all other osNpc* functions.Justin Clark-Casey (justincc)1-4/+1
2012-01-12refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...Justin Clark-Casey (justincc)1-13/+36
2012-01-06Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie1-5/+23
2012-01-06Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie1-5/+23
2011-11-05Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)1-1/+1
2011-10-19Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake1-1/+1
2011-10-17Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)1-0/+17
2011-10-17Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)1-0/+18
2011-09-22Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)1-69/+3
2011-09-21Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)1-1/+1
2011-08-31move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)1-5/+1
2011-08-31Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)1-7/+3
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)1-1/+1