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My fork of OpenSim for IG and DG, called SledjChisl.
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OptionalModules
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NPC
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NPCModule.cs
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Author
Files
Lines
2016-06-28
fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation...
UbitUmarov
1
-4
/
+5
2015-10-08
change NPC restriction options default from restricted to all allowed, as ma...
UbitUmarov
1
-10
/
+4
2015-09-30
add several options for NPC creation so abusive use can be reduced (restrict...
UbitUmarov
1
-0
/
+26
2015-09-02
seems to compile ( tests comented out)
UbitUmarov
1
-4
/
+0
2015-04-18
Avoid deadlock in NPCModule between DeleteNPC and GetNPC on m_avatars
tglion
1
-10
/
+14
2014-12-04
Allow scripts in attachments on an owned NPC to call NPC functions on that NPC
Justin Clark-Casey (justincc)
1
-1
/
+8
2014-09-12
When osNpcMoveToTarget() is called for a sitting avatar then silently do noth...
Justin Clark-Casey (justincc)
1
-0
/
+3
2014-08-02
dont fire a thread on npc creation keeping the main one just waiting
UbitUmarov
1
-5
/
+6
2014-05-01
Fix issue where only one of multiple attachments on the same attachpoint for ...
Justin Clark-Casey (justincc)
1
-2
/
+1
2014-02-01
Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this ...
dahlia
1
-2
/
+24
2013-09-27
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-27
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-19
minor: Stop debug logging whenever an npc is moved, other npc log related for...
Justin Clark-Casey (justincc)
1
-16
/
+15
2013-08-12
Get rid of issue where removing NPCs would through an exception by routing cl...
Justin Clark-Casey (justincc)
1
-1
/
+3
2013-07-16
Attachments module only registers when enabled. This enables alternative atta...
Dan Lake
1
-2
/
+4
2012-11-12
Cleanup on region modules: gave short node id's to all of them.
Diva Canto
1
-1
/
+1
2012-11-11
document & 80-character width terminal formatting
SignpostMarv
1
-49
/
+80
2012-11-11
converting NPC module to ISharedRegionModule
SignpostMarv
1
-9
/
+22
2012-08-14
Prevent race conditions when one thread removes an NPC SP before another thre...
Justin Clark-Casey (justincc)
1
-34
/
+30
2012-08-14
Remove NPC debug spam
Melanie
1
-7
/
+7
2012-08-14
Removed more spammy NPC crap
Melanie
1
-1
/
+1
2012-08-14
Comment spammy debug
Melanie
1
-3
/
+3
2012-07-06
Mantis 6063 osNpcTouch.
Talun
1
-0
/
+10
2012-05-07
remove default values from prior commit since mono cant deal with them
dahlia
1
-1
/
+1
2012-05-06
add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for m...
dahlia
1
-1
/
+2
2012-04-26
Add a version of osNpcSay that takes a channel number Mantis 5747
Talun
1
-1
/
+42
2012-04-24
Minor improvements to logging
Oren Hurvitz
1
-2
/
+2
2012-04-18
Allow scripts in attachments owned by the NPC to control the NPC
Melanie
1
-1
/
+7
2012-03-06
Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...
Justin Clark-Casey (justincc)
1
-8
/
+12
2012-02-27
Fix NPC appearance setting to include attachments again
Melanie
1
-1
/
+4
2012-02-16
Fix some logic mistakes where firstly osNpcCreate() without options was creat...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-02-14
Refactor appearance saving for NPC to use AvatarFactoryModule interface.
Dan Lake
1
-6
/
+6
2012-02-09
If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...
Justin Clark-Casey (justincc)
1
-8
/
+7
2012-02-09
minor: put in commented out logging statements for future reuse
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-02-08
Push more NPC stuff into threads
Melanie
1
-15
/
+22
2012-02-03
Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ...
Justin Clark-Casey (justincc)
1
-14
/
+16
2012-01-28
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
Justin Clark-Casey (justincc)
1
-2
/
+19
2012-01-12
Add permissions checks for owned avatars to all other osNpc* functions.
Justin Clark-Casey (justincc)
1
-4
/
+1
2012-01-12
refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...
Justin Clark-Casey (justincc)
1
-13
/
+36
2012-01-06
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...
Melanie
1
-5
/
+23
2012-01-06
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...
Melanie
1
-5
/
+23
2011-11-05
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-19
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
1
-1
/
+1
2011-10-17
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
1
-0
/
+17
2011-10-17
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
1
-0
/
+18
2011-09-22
Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
1
-69
/
+3
2011-09-21
Move code which handles NPC movement into Scene so that this can also be used...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-31
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
1
-5
/
+1
2011-08-31
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
1
-7
/
+3
2011-08-30
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
1
-1
/
+1
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