index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
OptionalModules
/
World
/
NPC
/
NPCModule.cs
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2011-09-22
Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
1
-69
/
+3
2011-09-21
Move code which handles NPC movement into Scene so that this can also be used...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-31
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
1
-5
/
+1
2011-08-31
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
1
-7
/
+3
2011-08-30
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-18
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-17
Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
1
-0
/
+10
2011-08-12
minor: On "login disable/enable" always tell the user the final login status,...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-08-11
add regression test for osNpcCreate when cloning an in-region avatar
Justin Clark-Casey (justincc)
1
-26
/
+3
2011-08-11
eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...
Justin Clark-Casey (justincc)
1
-1
/
+6
2011-08-11
instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-11
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
1
-5
/
+3
2011-08-10
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
1
-11
/
+22
2011-08-10
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-08-10
Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-10
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
1
-3
/
+34
2011-08-09
When an NPC appearance is loaded, rez the attachments too
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-08-09
When an NPC is created, stop telling neighbouring regions to expect a child a...
Justin Clark-Casey (justincc)
1
-7
/
+1
2011-08-09
Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
1
-0
/
+29
2011-08-04
if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
1
-1
/
+12
2011-08-04
if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
1
-3
/
+7
2011-08-04
move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-04
move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-04
Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-04
When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
1
-2
/
+3
2011-08-04
Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-03
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-03
refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-08-03
get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-03
Put config to enable disable [NPC] module.
Justin Clark-Casey (justincc)
1
-4
/
+7
2011-08-03
Do a partial fix/implementation of OSSL osNpcMoveTo()
Justin Clark-Casey (justincc)
1
-11
/
+48
2011-08-02
Partially fix autopilot/go here
Justin Clark-Casey (justincc)
1
-1
/
+10
2011-08-02
Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-08-01
Get osNpcCreate appearance working with avatars that are currently in the scene.
Justin Clark-Casey (justincc)
1
-5
/
+20
2011-07-02
Create a very basic initial test which just creates an 'npc' and tests that t...
Justin Clark-Casey (justincc)
1
-2
/
+1
2011-07-02
refactor: simplify existing npc code by creating them directly rather than in...
Justin Clark-Casey (justincc)
1
-102
/
+37
2011-06-29
Hack around with the NPC module to get osNpcCreate() partially working again.
Justin Clark-Casey (justincc)
1
-33
/
+74
2010-10-20
Major refactoring of appearance handling.
Master ScienceSim
1
-8
/
+8
2010-03-19
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...
Dan Lake
1
-2
/
+2
2010-01-29
Revert "Updates all IRegionModules to the new style region modules."
Melanie
1
-21
/
+7
2010-01-29
Revert "Updates all IRegionModules to the new style region modules."
Melanie
1
-21
/
+7
2010-01-23
Updates all IRegionModules to the new style region modules.
Revolution
1
-7
/
+21
2010-01-11
Fixed a couple of bugs with Appearance. Appearance is all good now.
Diva Canto
1
-1
/
+1
2010-01-10
CommunicationsManager is practically empty. Only NetworkServersInfo is there.
Diva Canto
1
-3
/
+9
2009-10-23
* Changed various modules to not initialize timers unless the module is initi...
John Hurliman
1
-5
/
+6
2009-10-13
* Consolidated adding / removing ClientManager IClientAPIs to two places in S...
John Hurliman
1
-1
/
+0
2009-10-13
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...
John Hurliman
1
-1
/
+1
2009-09-30
* Change the signature of the agent set appearance callback to prevent unnece...
John Hurliman
1
-7
/
+1
2009-08-21
Add copyright header. Formatting cleanup.
Jeff Ames
1
-3
/
+8
2009-08-21
* oops. Mistake with value return.
Adam Frisby
1
-0
/
+6
[next]