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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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Conflicts:
OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
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Conflicts:
OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
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be.
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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Conflicts:
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
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Integrate the next large patch.
Don't use this version, it has a ghost avatar issue. Next push
will fix it.
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The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
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This was rather conflicted. Please test linking.
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([XMLRPC] not [Startup]) and disable by default (since it's disabled in the ini by default)
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xmlrpc_uri event if it's not mentioned in the ini.
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well.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Allows locking of prim/linkset relative moving in each of the linear
and angular axis. Limits on movement or rotation can be set.
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problem diagnosis.
"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
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package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
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thanks Ai Austin for pointing this out.
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messages instead of a warning message.
Same justification as earlier commit 996a6c2. These are not warnings but should still be visible to the user at any log level.
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llRezAtRoot except that the start parameter is a Json string that will
be unpacked into a json store identified by the objects uuid. This
makes a much more expressive (and simpler) way of passing initial
parameters to a rezzed object.
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removed, when a script is removed, or when a script is reset. Also
added a stats command to track the number of json stores used by
a region. Will probably add some more commands later.
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Add new region crossing code to varregion
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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