| Commit message (Collapse) | Author | Age | Files | Lines |
|\
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Framework/RegionSettings.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
|
| |
| |
| |
| |
| |
| | |
removed, when a script is removed, or when a script is reset. Also
added a stats command to track the number of json stores used by
a region. Will probably add some more commands later.
|
|\ \
| |/
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Data/SQLite/SQLiteUserProfilesData.cs
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Services/UserProfilesService/UserProfilesService.cs
|
| |
| |
| |
| |
| |
| |
| | |
console rather than log as warning
The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems.
Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented
|
|\ \
| |/
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| |
| |
| |
| |
| |
| | |
the RegionReady module to be warn so that the message will show up in the
log for simulators running in a more production mode (knowing when logins
are functional is useful).
|
|\ \
| |/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| |
| |
| |
| | |
equilibrium point in the physics engine constraint.
|
| |
| |
| |
| |
| | |
Add specific error warnings for mis-matched parameter types in extended
physics functions.
|
| |
| |
| |
| | |
parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter.
|
| |
| |
| |
| | |
for spring constraints. Renumber parameter ops since I can as no one is using them yet.
|
| |
| |
| |
| | |
Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
|
| |
| |
| |
| | |
Update routines to use the new parameters list from above change.
|
| |
| |
| |
| | |
and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
|
| |
| |
| |
| | |
implementation of physChangeLinkParams() in BSLinksetConstraint.
|
| |
| |
| |
| | |
as case variables in switch statements.
|
| |
| |
| |
| | |
constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
|
| |
| |
| |
| | |
constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet.
|
| |
| |
| |
| | |
linkset's link back to a fixed, non-moving connection.
|
| | |
|
|\ \
| |/
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
|
| |
| |
| |
| |
| | |
and processing routines in BulletSim.
Add linkset rebuild/conversion routine in BSLinkset.
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
|
| | |
|
| |
| |
| |
| | |
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
|
| |
| |
| |
| | |
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
|
| |
| |
| |
| |
| | |
functions into one for node type and one for value type.
Define and export constants for both nodes and values.
|
|\ \
| |/ |
|
| |
| |
| |
| | |
remove the deprecated TestPath functions.
|
| | |
|
| |
| |
| |
| | |
JsonTestGetArrayLength() to match others
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
|
| |
| |
| |
| |
| |
| |
| | |
with embedded .).
Need to look further at other still commented tests.
Still need to check coverage against some of Mic's scripts.
|
| |
| |
| |
| |
| |
| |
| |
| | |
JsonGetJson()
This is because JsonGetJson() is getting json from anywhere in the structure, not just values.
Equally, JsonSetJson() is setting any type of json, not just json which represents a value.
Agreed with cmickeyb
|
| |
| |
| |
| | |
will go away soon
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| | |
JsonArrayLength() -> JsonGetArrayLength()
This is for consistentency with the verb:noun naming approach existing json script functions and other script functions.
Corresponding c# methods also changed since verb:noun is also the .net c# method naming guideline (as used by OpenSimulator) and for consistency with script functions.
As agreed with cmickeyb
|
| |
| |
| |
| |
| |
| | |
consistent with existing LSL/OSSL, etc script constants.
Agreed with cmickeyb
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| | |
interface. JsonPathType returns the type of node pointed to by the
path and deprecates the functionality of both JsonTestPath
functions. JsonArrayLength returns the length of an array node.
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| |
| | |
delineation.
As expected, values are not set and the set call returns FALSE (0).
As a reminder, these tests are not currently running on jenkins continuous integration as the functionality is only available on .net 4 (mono 2.8 and later).
|
| |
| |
| |
| |
| |
| | |
unbalanced braces from paths
The sub-tests that are commented out are currently those which fail unexpectedly based on my understanding of the path syntax
|
| | |
|
| | |
|
|\ \
| |/ |
|