aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/Scripting/Minimodule (follow)
Commit message (Collapse)AuthorAgeFilesLines
* remove terraindata abstraction layer, since we only have heightmap typeUbitUmarov2019-01-211-5/+5
|
* sound radius is a prim prop only set by llSetSoundRadius, fix it in case ↵UbitUmarov2018-04-102-3/+3
| | | | viewers do fix its use (ignored for now)
* Massive tab and trailing space cleanupMelanie Thielker2017-01-0511-59/+59
|
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
|
* Renamed the namespaces tooDiva Canto2015-08-301-1/+1
|
* Eliminated several warningsOren Hurvitz2015-07-311-0/+2
|
* One more module converted: MRMModule.Diva Canto2012-11-111-35/+56
|
* shuffling code around so that the interface for ISoundModule.SendSound() ↵SignpostMarv2012-10-291-1/+1
| | | | specifies a UUID rather than a string
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-2/+5
|
* Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)2012-07-111-4/+1
| | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
* refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()Justin Clark-Casey (justincc)2012-04-251-1/+1
| | | | These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
* Move simulator asset info commands to an optional module from the connector. ↵Justin Clark-Casey (justincc)2012-01-051-3/+2
| | | | | | Make them conform with service side commands. This stops them appearing twice when Hypergrid is enabled.
* Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie2011-12-051-5/+5
|
* Rename SetSculptData() to SetSculptProperties(), since this is what it does ↵Justin Clark-Casey (justincc)2011-07-091-1/+1
| | | | (setting SculptData is done through the property)
* Comment out some startup logging lines to make up for the one I added ↵Justin Clark-Casey (justincc)2011-04-021-9/+1
| | | | | | earlier on. Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
* Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-251-0/+1
| | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
* Merge branch 'opensim-master' into dev-appearanceMaster ScienceSim2010-10-282-9/+5
|\
| * Formatting cleanup.Jeff Ames2010-10-282-2/+1
| |
| * Formatting cleanup.Jeff Ames2010-10-271-7/+4
| |
* | First attempt to get multiple attachments working to support viewer2.Master ScienceSim2010-10-211-9/+6
|/ | | | | | | The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly.
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-5/+1
| | | | MapAndArray collection
* Formatting cleanup.Jeff Ames2010-09-121-2/+2
|
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-102-4/+6
|
* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-281-10/+12
|
* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-7/+12
| | | | conditions in linking and unlinking
* Apply http://opensimulator.org/mantis/view.php?id=4632Justin Clark-Casey (justincc)2010-05-212-2/+60
| | | | | Adds dialog methods for MRM. Thanks ziah.
* Apply http://opensimulator.org/mantis/view.php?id=4627Justin Clark-Casey (justincc)2010-05-212-0/+20
| | | | Adds OwnerId and CreatorId properties to MRM.IObject
* Minor spelling corrections in MiniModule: "RetreiveAsset" changed tounknown2010-04-282-5/+5
| | | | "RetrieveAsset" and 'm_rootSceene' to m_rootScene'.
* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-1/+1
|
* Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim ↵John Hurliman2010-02-222-0/+8
|\ | | | | | | into presence-refactor
| * Merge branch 'master' into presence-refactorMelanie2010-02-222-0/+8
| |\ | | | | | | | | | This brings presence-refactor up to master again
| | * Apply http://opensimulator.org/mantis/view.php?id=4495Justin Clark-Casey (justincc)2010-02-192-0/+8
| | | | | | | | | | | | | | | Adds IsChildAgent property to IAvatar in MRM. Thanks ziah
* | | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+1
|/ / | | | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* | Merge branch 'master' into presence-refactorMelanie2010-02-152-3/+3
|\ \ | |/
| * Revolution is on the roll again! :)Revolution2010-02-142-3/+3
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-1/+1
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * apply http://opensimulator.org/mantis/view.php?id=4486Justin Clark-Casey (justincc)2010-01-301-1/+1
| | | | | | | | | | fix compilation of mrm scripts using microthreaded parmeter Thanks ziah
| * Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-291-41/+23
| | | | | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
| * Updates all IRegionModules to the new style region modules.Revolution2010-01-231-23/+41
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Some typos fixed related to master avie removalDiva Canto2010-01-101-2/+2
| |
* | Remove all references to master avatar, replacing with estate owner whereMelanie2010-01-101-3/+3
|/ | | | | appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-043-9/+9
|
* Thank you kindly, Ziah for a patch that adds the channel to the class ↵Charles Krinke2009-12-234-2/+16
| | | | | | ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts. Signed-off-by: Charles Krinke <cfk@pacbell.net>
* Patch from Ziah.Melanie2009-12-211-8/+32
| | | | | Mantis #4456: Patch to implement some minor MRM Functions : SitTarget, SitTargetText, TouchText and Text
* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-4/+1
| | | | unknown asset type, and log an error if it ever does happen
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-21/+21
|
* * Removed some of the redundant broadcast functions in Scene and SceneGraph ↵John Hurliman2009-10-151-2/+2
| | | | | | | | so it is clear who/what the broadcast is going to each time * Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)
* - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-022-6/+6
| | | | - adding LandDataSerializer to OAR mechanics
* Formatting cleanup.Jeff Ames2009-10-011-1/+1
|
* Added additional configuration options for MRM Security. See ↵Adam Frisby2009-08-181-8/+22
| | | | OpenSim.ini.example under the [MRM] section.