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2009-04-04* Implements IObjectPhysics, this collects Physics attributes into one ↵Adam Frisby1-0/+32
interface, will be referenced on IObject as IObject.Physics.* * Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5); * Maps loosely to internal PhysicsActor class.
2009-04-04* More fiddling with MRM IPersistence, now stores <T> instead of Object.Adam Frisby1-4/+5
2009-04-04* Changed IPersistence interface so that passing the MRMBase is unessecary.Adam Frisby2-7/+5
2009-04-04* Renamed Heightmap.Height to Heightmap.Length to avoid confusion about axis.Adam Frisby3-3/+35
* Added XMLDOC to MRM API code, this means we have usable programming docs being produced here: http://docs.opensimulator.org/namespaceOpenSim_1_1Region_1_1OptionalModules_1_1Scripting_1_1Minimodule.html (eg IObject, IHeightmap, etc)
2009-04-04Add copyright headers, formatting cleanup.Jeff Ames6-5/+140
2009-04-04* Removes IObject.Position, IObject.Rotation from IObjectAdam Frisby2-6/+55
* Adds IObject.WorldPosition and IObject.OffsetPosition - this is equivilent to AbsolutePosition and OffsetPosition in SOP respectively. * Adds IObject.WorldRotation and IObject.OffsetRotation - as above.
2009-04-04* Drops Heightmap.Get/Heightmap.Set from IHeightmap interface.Adam Frisby2-5/+28
* Adds Heightmap[x,y] to interface. * MRM Scripts should utilize World.Heightmap[x,y] = 0.0; to replace set, and Val = World.Heightmap[x,y] to get.
2009-04-03* Implements MRM IObject.Say - this is equivilent to llSayAdam Frisby1-0/+8
Example: public override void Start() { Host.Object.Say("Hello World!"); }
2009-04-03* Implements Scene.SimChat(string,...) rather than byte[]. We should ↵Adam Frisby1-0/+11
probably mark byte[] as obsolete. * Implements SOPObject.Say for MRM. (Note, not IObject yet)
2009-04-03* MRM Scripts will now no longer disconnect the client if there was an error ↵Adam Frisby1-15/+27
in compilation or script initialisation. * Clarified some debug text for MRM Enabling
2009-04-03* Implements "ID" semi-global within MRM scripts. This is tied to the 'state ↵Adam Frisby5-7/+45
ID' for MRMs. * Implements IPersistence interface, allows simple KeyValue access for MRM scripts to a more permanent datastore.
2009-04-01Update svn properties.Jeff Ames4-197/+197
2009-04-01* MRM AdjustmentsAdam Frisby4-14/+32
* Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.) * Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical. * Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
2009-04-01* MRM AdjustmentsAdam Frisby4-15/+150
* Changes World.Objects from Array IObject[] to IObjectAccessor. * Syntactically identical in most behaviour, however the indexer is now ranges not from 0..Count, but any valid internal LocalID. Additional indexers have been added for UUID. * Example: for(int i=0;i<World.Objects.Count;i++) will not work any more, however foreach(World.Objects) will remain functional. * This prevents us needing to create a list for each access to World.Objects which should [in theory] present a dramatic speed improvement to MRM scripts frequently accessing World.Objects.
2009-04-01* Adds World.Avatars[] to MRM Scripting. Contains an enumerable array ↵Adam Frisby5-1/+73
containing IAvatar instances for each avatar in the region. * Adds Test/TestModule.cs which demonstrates a very quick and simple MRM Test.
2009-04-01* Removes some hard-coded magic numbers relating to RegionSize. We now use ↵Adam Frisby2-29/+28
Constants.RegionSize as expected. (Working towards enlarged or smaller regionsizes that arent multiples of 256m) * Adds minor functionality to MRM Scripting.
2009-03-07Add copyright headers.Jeff Ames11-11/+308
2009-03-07Update svn properties.Jeff Ames11-830/+830
2009-03-05MRM Scripting ChangesAdam Frisby3-8/+8
* Renames MiniRegionModule to MRMModule to make it more distinct from the actual Mini Region Module[s] executed in Scene. * Renames MiniRegionModuleBase to MRMBase for convenience. MRM's need to be adjusted to inherit from MRMBase.
2009-03-05* Implements a number of members on SOGObject for use with the MRM Script ↵Adam Frisby2-15/+166
Engine API. * It's lag-tacular! :D
2009-03-04* Fleshed out the MRM Module a little.Adam Frisby5-44/+84
* Please don't use this yet, it represents a very heavy security risk if you enable it.
2009-03-04* Whoops. Left MiniModule enabled to anyone. (potential security risk). ↵Adam Frisby1-0/+3
Disabled - edit code to load.
2009-03-04* More work on MiniRegionModule module.Adam Frisby5-0/+275
2009-03-04IObjectFace needs to be public to compile.Mike Mazur1-1/+1
2009-03-04* More work on MiniRegionModule module.Adam Frisby6-3/+243
2009-03-04* Implementing some interfaces for aformentioned script engine. Ignore this.Adam Frisby3-0/+121