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path: root/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs (unfollow)
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2019-01-31remove MRM module (minimodule). Its outdated and we have no maintainers. ↵UbitUmarov1-136/+0
Thanks to all that worked on it. You should either use scripts or a full region module. Or revert this commit and update its code ;)
2019-01-21remove terraindata abstraction layer, since we only have heightmap typeUbitUmarov1-5/+5
2011-12-05Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie1-5/+5
2011-12-05Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie1-5/+5
2009-08-18* Implementing a bunch of Unimplemented MRM stubs.Adam Frisby1-4/+25
2009-05-12* Applies Mantis #3630 - Adds support for outside MRM initialisation, makes ↵Adam Frisby1-1/+1
MRMModule compatible with the Visual Studio MRMLoader ( http://forge.opensimulator.org/gf/project/mrmloader/ )
2009-04-14Add copyright headers.Jeff Ames1-1/+28
2009-04-14Update svn properties.Jeff Ames1-88/+88
2009-04-11* Minor MRM CleanupAdam Frisby1-4/+1
* Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]
2009-04-09* Implements IObject.Materials[].*Adam Frisby1-0/+91
* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");