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path: root/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObjectAccessor.cs (follow)
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* Add copyright headers, formatting cleanup.Jeff Ames2009-04-041-0/+27
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* Update svn properties.Jeff Ames2009-04-011-11/+11
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* * MRM AdjustmentsAdam Frisby2009-04-011-0/+12
* Changes World.Objects from Array IObject[] to IObjectAccessor. * Syntactically identical in most behaviour, however the indexer is now ranges not from 0..Count, but any valid internal LocalID. Additional indexers have been added for UUID. * Example: for(int i=0;i<World.Objects.Count;i++) will not work any more, however foreach(World.Objects) will remain functional. * This prevents us needing to create a list for each access to World.Objects which should [in theory] present a dramatic speed improvement to MRM scripts frequently accessing World.Objects.