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path: root/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs (follow)
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* * MRM AdjustmentsAdam Frisby2009-04-011-6/+28
| | | | | | | * Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.) * Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical. * Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
* * Removes some hard-coded magic numbers relating to RegionSize. We now use ↵Adam Frisby2009-04-011-1/+5
| | | | | | | Constants.RegionSize as expected. (Working towards enlarged or smaller regionsizes that arent multiples of 256m) * Adds minor functionality to MRM Scripting.
* Add copyright headers.Jeff Ames2009-03-071-1/+28
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* Update svn properties.Jeff Ames2009-03-071-96/+96
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* * Implements a number of members on SOGObject for use with the MRM Script ↵Adam Frisby2009-03-051-9/+9
| | | | | | | Engine API. * It's lag-tacular! :D
* IObjectFace needs to be public to compile.Mike Mazur2009-03-041-1/+1
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* * More work on MiniRegionModule module.Adam Frisby2009-03-041-1/+1
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* * Implementing some interfaces for aformentioned script engine. Ignore this.Adam Frisby2009-03-041-0/+96