Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Implements IObject.Materials[].* | Adam Frisby | 2009-04-09 | 1 | -1/+1 |
| | | | | | * This lets you do things like IObject.Materials[0].Texture = new UUID("0000-..."); | ||||
* | * Implements IGraphics interface for MRM Scripting. | Adam Frisby | 2009-04-09 | 1 | -0/+48 |
* This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap. |