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* add bool CanObjectEnterWithScripts(SceneObjectGroup sog, ILandObject land) ↵UbitUmarov2017-04-031-0/+22
| | | | permissions check
* bug fix: wrong enabled checkUbitUmarov2017-01-271-5/+2
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* Permissions modules where made NONShared modules. Make them so, removing ↵UbitUmarov2017-01-271-19/+21
| | | | incoerences and their potencial bugs
* Oops.. fix the null on the correct place.. jenkis may now fail for another ↵UbitUmarov2017-01-211-2/+3
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* fix a null ref on jenkinsUbitUmarov2017-01-201-6/+4
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* change CanObjectEntry() to use a SOGUbitUmarov2017-01-201-24/+15
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* change CanDuplicateObjectUbitUmarov2017-01-191-3/+5
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-10/+10
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* change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce ↵UbitUmarov2016-10-111-2/+2
| | | | round errors, limit both to region max prims. consider ObjectBonus on last one also. Change a variable name in PrimLimitsModule to make it more clear
* seems to compile ( tests comented out)UbitUmarov2015-09-021-9/+0
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* bad merge?UbitUmarov2015-09-011-10/+29
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| * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-291-2/+2
| | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| * Merge branch 'master' into careminsterMelanie2013-03-011-2/+3
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| * | removed potencial null refs and rearrange code a bitUbitUmarov2012-11-041-13/+19
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| * | Prevent scripted region crossings from crashing with prim limits enabledMelanie2012-03-061-1/+7
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* | | Revert my commit that fixed unexpected behaviour re: parcel prim limits.Kevin Cozens2014-10-301-1/+1
| | | | | | | | | | | | | | | | | | Others think different about how limits work so another solution is needed. This reverts commit ff62b90636e13e531b95bbb7699b130909fc70f2.
* | | Use parcel prim limit (not region limit) when checking if area is full.Kevin Cozens2014-10-301-1/+1
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* | | Tweak to PrimLimits and add missing Regions.ini exampleDev Random2014-04-121-16/+5
| | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | | Add per-user checking to PrimLimitsModuleDev Random2014-04-121-24/+69
| | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | | minor: Only calculate fetched usedPrims and simulatorCapacity info in ↵Justin Clark-Casey (justincc)2014-04-021-4/+4
| | | | | | | | | | | | PrimLimitsModule.CanObjectEnter() when we know for sure that we need them.
* | | Fix problem where moving an object to another region on the same simulator ↵Justin Clark-Casey (justincc)2014-04-021-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | was failing, with the object returning to its original position. Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds. If this is the case, we can abort the check since the receiving region will perform it. Added a regression test for this case.
* | | Don't fail to enable permissions modules correctly if there is any leading ↵Justin Clark-Casey (justincc)2014-03-251-2/+3
| |/ |/| | | | | or trailing whitespace between comma separate module combinations.
* | Moved permissions config vars out of [Startup] into [Permissions]. Backwards ↵Diva Canto2013-03-011-2/+3
|/ | | | compatible ([Startup] still being looked up), but please update your configs sometime soon.
* refactor: improve PrimLimitsModule to call ↵Justin Clark-Casey (justincc)2011-05-141-21/+22
| | | | ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
* Convert the prim count module into a permissionsmoduleMelanie2011-05-091-17/+17
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* Incremental - Just did some cleanup of comments and class name change to ↵E. Allen Soard2011-05-091-11/+3
| | | | clean up from using BareBonesNonShared as a template.
* Incremental patch to add config options to enable/disable the prim limits ↵E. Allen Soard2011-05-091-1/+19
| | | | module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior.
* Adds an optional module to enforce prim limits on a given parcel Takes into ↵E. Allen Soard2011-05-091-0/+163
account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script