| Commit message (Collapse) | Author | Age | Files | Lines |
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Others think different about how limits work so another solution is needed.
This reverts commit ff62b90636e13e531b95bbb7699b130909fc70f2.
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Signed-off-by: Melanie <melanie@t-data.com>
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Signed-off-by: Melanie <melanie@t-data.com>
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PrimLimitsModule.CanObjectEnter() when we know for sure that we need them.
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was failing, with the object returning to its original position.
Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds.
If this is the case, we can abort the check since the receiving region will perform it.
Added a regression test for this case.
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or trailing whitespace between comma separate module combinations.
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compatible ([Startup] still being looked up), but please update your configs sometime soon.
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ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
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clean up from using BareBonesNonShared as a template.
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module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior.
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account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script
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