Commit message (Collapse) | Author | Files | Lines | ||
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2019-05-19 | Dump OpenSim 0.9.0.1 into it's own branch. | onefang | 1 | -51/+74 | |
2016-11-03 | Initial update to OpenSim 0.8.2.1 source code. | David Walter Seikel | 1 | -30/+69 | |
2011-05-14 | refactor: improve PrimLimitsModule to call ↵ | Justin Clark-Casey (justincc) | 1 | -21/+22 | |
ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code | |||||
2011-05-09 | Convert the prim count module into a permissionsmodule | Melanie | 1 | -17/+17 | |
2011-05-09 | Incremental - Just did some cleanup of comments and class name change to ↵ | E. Allen Soard | 1 | -11/+3 | |
clean up from using BareBonesNonShared as a template. | |||||
2011-05-09 | Incremental patch to add config options to enable/disable the prim limits ↵ | E. Allen Soard | 1 | -1/+19 | |
module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior. | |||||
2011-05-09 | Adds an optional module to enforce prim limits on a given parcel Takes into ↵ | E. Allen Soard | 1 | -0/+163 | |
account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script |